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Dragon Warriors Players Guide
Publisher: Serpent King Games
by Lee B. [Verified Purchaser]
Date Added: 06/27/2015 07:02:03

Dragon Warriors as a game has continued to survive against the multitude of high fantasy systems like D&D and Warhammer largely because of its unique low-fantasy atmosphere: blending folk lore, a gritty Dark Age setting, and a melancholic haze into a crucible of adventure in which the heroes must treat the supernatural with fear and superstitions with respect, and where an absolute social order can keep even the most chaotic and powerful adventurer in check. The Players' Guide amply reinforces this unique flavour with articles on social order, the role of the church, and a thoughtful and appropriate treatment of, and expansions to, Dragon Warriors magic that is even more in-keeping with the Dragon Warriors game than the original magic rules!

As if you still needed a reason to purchase this book, so much of it has been written to enable it to be easily transferred to other fantasy role playing systems. Horses, for example, are oft overlooked as a source of role-playing, treated little more than mediaeval versions of cars, but a thorough article in the Players' Book will add role-playing depth and richness to horses in any fantasy RPG. And it doesn't stop there - much of the book is devoted to organisations and aspects of the social landscape commensurate with a Dark Age milieu and whilst there is a definite Dragon Warriors bent to it all, it is discrete enough for anyone to easily adopt the principles in their fantasy RPG of choice. Whatever fantasy RPG you play, the Players' Book will enrich any evening's play.

There are areas in which the Players' Book doesn't quite deliver, though, and I can only lament the cumbersome attempt to introduce a much-needed skills system, which falls far short of what Dragon Warriors needs, but is forgivable given the exceptional quality of almost everything else within the pages of this supplement.

In short, any fantasy RPG gamer should consider purchasing this book, regardless of whether you play Dragon Warriors or not, and though the occasional page might not achieve the same high standard as the rest of the book, this supplement more than comfortably earns its five stars.



Rating:
[5 of 5 Stars!]
Dragon Warriors Players Guide
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The Miller's Tale
Publisher: Serpent King Games
by Lee B. [Verified Purchaser]
Date Added: 10/22/2013 10:23:31

It's always great to see a new Dragon Warriors publication and also refreshing to see a published adventure that doesn't rely on the obvious dungeon-bash or hack 'n' slash for its drama. This adventure really provides role-playing opportunities, rather than just an evening of dice rolling. It's also constructed such that any form of railroading is completely unnecessary - the PCs have total freedom (even to the point of ignoring the adventure hooks altogether!) as the adventure merely defines the locations, NPCs and plots involved in the tale, without putting together a series of linked events or encounters through which the adventurers need to be chaperoned.

Whilst this adventure is billed as a Dragon Warriors adventure, it refers to very few game mechanics, making it simple to port to another game system for anyone looking to introduce more of a role-playing challenge into their gaming sessions. There's also enough content in this adventure for creative GMs to build this into a much larger offering, shaping it around their existing campaign, with an additional opportunity to introduce a recurring villain to hound the players in a future adventure also ripe for the plucking within this book - something no GM should be able to resist!

It's a cheap, short adventure that I'm sure will provide a heated evening's entertainment for any gaming group and would heartily recommend anyone to buy this product.



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[5 of 5 Stars!]
The Miller's Tale
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650 Fantasy City Encounter Seeds & Hooks
Publisher: RoleplayingTips.com
by Lee B. [Verified Purchaser]
Date Added: 09/09/2010 13:22:45

Any GM who's written their own adventures knows that it is a lot harder to write an engaging evening's play in a city than it is to have the players merrily romp around a wilderness, poking around ruins and lairs. For those of you out there who share my pain, this FREE download is just what you need. I have given this 5 stars, but not because all of the seeds and hooks are of the same standard (admittedly, some are a bit ropey and cliched...), but because even if you discount half of them and use 10 different ones of the remainder in each urban adventure you write, you will still have produced 16 amazing adventures. Even after just glancing through this download, a number of the plot hooks started churning and combining in my brain to form some pretty novel and challenging adventures. Now that I've read through the whole thing, I want to stop writing this review and start writing my next adventure...



Rating:
[5 of 5 Stars!]
650 Fantasy City Encounter Seeds & Hooks
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Ordo Draconis 2
Publisher: Ordo Draconis
by Lee B. [Verified Purchaser]
Date Added: 09/09/2010 13:02:25

Fan-produced material can be a hit and miss affair, but the Dragon Warriors community is one that is passionate about the game system, fastidious in its detail and generous with their contributions. The Ordo Draconis publication is an outstanding testament to that community, with articles richly suggestive of the unique Dragon Warriors fantasy atmosphere somewhere between grim visceral realism and superstitious mystery. That this magazine also converts some of the game statistics into Pathfinder terminology opens up the content to more mainstream gamers, for whom I would also strongly recommend this publication.



Rating:
[5 of 5 Stars!]
Ordo Draconis 2
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Dragon Warriors: Fury of the Deep
Publisher: Magnum Opus Press
by Lee B. [Verified Purchaser]
Date Added: 09/09/2010 12:40:49

Fury of the Deep is an excellent adventure for the Dragon Warriors system, detailing an intelligently thought-through underworlde adventure that goes far beyond the standard dungeon-bash - there is plenty of area background, evocative narrative and role-playing opportunity throughout. Nor is this a linear adventure with only one route through to an inevitable conclusion - the players' choices have actual consequences in the module, which is all too rare in adventure modules these days.

All told, this is a great module and, because the emphasis is definitely not on creature and NPC statistics or the detailed minutiae of specific rules, would be an inspirational purchase for other game systems.



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[5 of 5 Stars!]
Dragon Warriors: Fury of the Deep
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