The writing is comfortably conversational, lead-in to new concepts is clear and friendly, and new terms are pretty self-explanatory. The parts of the system are explained in the order they come up in use.
Location generation procedure is straightforward, and there's a nice blend of randomness and increasing tension as rarer or conclusive elements become more likely. The system is scope-agnostic, so you can generate a planet or a single room with the same method.
These are my favorite things about the Location Crafter system:
- Setup sheets you create are reusable! I could build any number of, say, wizard's towers from a single prep sheet, maybe making things just a little more generic if I intended to reuse them.
- Creating a location can be a game in itself. I had a great time just building out and mapping an area, filling out all kinds of details, and wondering when and where the more unique or endgame-type rooms and encounters would come up.
I had a little trouble figuring out how best to weight and prioritize the potential contents of a location, but the text definitely does give hints here.
Great system for developing interesting locations, and a lot of fun to use.
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