“Thunderscape: Saints and Sinners” is a class sourcebook for the Thunderscape campaign setting. It provides a chunk of options for characters of the fallen and thaumaturge classes, and more. Here is a summary:
General Mechanics
• 5 new items
• 3 new magic armour/weapon properties
• 7 new magic items
• 13 new feats
• 8 new traits
• Chimeric Archetype (Fallen)
• Carnivore Archetype (Fallen)
• Saint Archetype (Thaumaturge)
• Soulless Archetype (Thaumaturge)
• 1 new cleric domain
• 1 new sorcerer bloodline
Fallen Mechanics
• Apparition Stigma
• Cataclysm Stigma
• Drake Stigma
• Drowned Stigma
• Midnight Stigma
• Rimeweaver Stigma
• Sanguine Stigma
• Scrapheap Stigma
• Stormwracked Stigma
• Withered Stigma
Thaumaturge Legends
• The Arcadian
• The Beast
• The Champion
• The Demon
• The Faceless
• The Fencer
• The Haunt
• The Holy
• The Kraken
• The Magister
• The Martyr
• The Sage
• The Sentinel
• The Woodsman
Thaumaturge Aspects
• Acumen
• Allure
• Bloodlust
• Conquest
• Divinity
• Firepower
• Genius
• Guile
• Horsemanship
• Inspiration
• Nature
• Poison
• Potency
• Punishment
• Resolve
• Solitude
• Steadfastness
• Vigor
Thaumaturge Greater Aspects
• Arcana
• Death
• Defiance
• Eternity
• Intangibility
• Invincibility
• Lightning
• Meditation
• Mourning
• Power
• Precision
• Purity
• Radiance
• Transference
It is 43 pages long, and as well as all the crunch provided above, it includes background to the two classes and how they fit into the setting of Aden. Also provided are roleplaying tips for each class, and a table offering suggestions for how the character became a member of their class. In addition, there are two sample NPCs for each class, detailed at level 1, 6 and 12.
The options presented in this book are fun and interesting. In fact several of the fallen abilities made me chuckle, while the thaumaturge options greatly increase the potential versatility of that class. The [i]channeler’s icons[/i] are a must have for thaumaturge PCs, IMO, as they act a bit like [i]pearls of wisdom[/i], allowing a character to reactivate a consumed aspect.
Other points:
Personally, I think the [i]mythwrought[/i] weapon ability should have a flat +1,000 gp price increase rather than having a +1 bonus price modifier. It should also have the option to inflict energy damage other than fire, but only one type of energy (perhaps chosen when first wielded).
The corrupted claws ability gained at 16th level deals the same damage as at 4th level; I suspect that this should have been increased.
The stat blocks follow an unusual format in that the racial abilities, class abilities and favoured class bonuses are included in their own entries. They should really have been included in the special attack line, special quality line (and so on), as appropriate.
Overall, if you are a fan of the Thunderscape campaign setting, or just the class options, this book is worth getting.
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