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BattleTech: Adventures: Empires Aflame Pay What You Want
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BattleTech: Adventures: Empires Aflame
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BattleTech: Adventures: Empires Aflame
Publisher: Catalyst Game Labs
by Jeff J. [Verified Purchaser]
Date Added: 05/16/2015 14:01:31

Empires Aflame is an incredible little gem of a product.

BattleTech, due to being a game with a rich history in-game and a long lifespan in real life, has always been a fertile ground for asking "What If?" questions...what if Amaris never launched his coup, what it the Clans invaded earlier or later, what if the FedCom kept going in the War of 3039 and countless others. This questions have been wonderful thought exercises for the fans over the years, even spawning entire Alternate Universe written by dedicated fans. One part of this though, is that the writers and owners of BattleTech have never engaged in this aspect of BattleTech in any official work.

Until now.

Empires Aflame takes a group of player characters from the mainline BattleTech universe, and thrusts them into a strange setting, utterly alien, and yet, chillingly familiar. The adventure track has good pacing, and gives the players a unique set of choices to let them affect this new setting dramatically.

If I had any complaints about the adventure track, it would only be that the early portions of the track are on fairly tight rails (but with good reason), and that the player characters involved are effectively "trapped" in the new setting, with no possibility of ever going home (again, this is with good reason though, and does fit the logic and technology of BattleTech).

The real meat of this book though, is the "Empires Aflame" setting. Spanning half the book, a GM chapter regarding this alternate universe walks us through what changed it, how it changed, and where the alternate universe is at this point. For any BattleTech fan, it's an interesting read of "what could have been", and presents a compelling universe to game in. For some people, myself included, this incarnation of BattleTech is a ripe new ground for campaigns, and presents a fantastic way to get people involved in BattleTech without having to brief them on thirty years of built up products and information. In short, it's a GM's playground, and has fun with that fact.

In addition to the material in the book for this setting, there is even more material you can get from the module author himself on the official forums. On the forums, search for "Let's Talk About "Empires Aflame" here.", and you can get even more material for this awesome setting.

In short, this is a fun module, a fun read, and a cool new toolbox for GMs. Get this module. You won't be disappointed.



Rating:
[5 of 5 Stars!]
BattleTech: Adventures: Empires Aflame
Publisher: Catalyst Game Labs
by Bruce F. [Verified Purchaser]
Date Added: 01/14/2015 00:04:16

I have been playing Battletech since it was first released. I have also been a huge proponent of the RPG for the BT Universe as the richness of the universe truly needs to be explored on every level.

However, for those that may love the universe but not want to mess with canon this product is definitely for you.

This takes the universe asks one "What If?" question then answers it. The answer is exciting and inspiring. Any fan of the Universe will enjoy reading this just for that answer even if you never actively use it. I am certain though that any reader will desire to explore this alternative universe. It's a complete sandbox that is unrestricted and you can take it any direction you want from a small campaign to truly epic.

Upon completing my reading of it I was already planning three A Time of War Campaigns to use this setting as it inspired me in ways that have not happened in a long time. Do not get me wrong I love the canon universe but I have been role-playing in it for about two decades now either as a player or a GM and we prefer to follow canon but at a certain point this has become problematic. This product completely removes that issue and allows us to still play in a sandbox that is Battletech for a very nice change of pace!

Others may like it because there are no Clans. Some may like it because certain 'Mechs still exist and were not destroyed because the Jihad did not occur.

It would certainly be interesting to see more supplements for this product but I like the idea of leaving it as a stand-alone as well for the freedom it gives. Even if you prefer to stay in the canon Universe this product is bound to stimulate ideas for your campaigns regardless of whether you play the tabletop board game, the RPG or the Alpha Strike version of the game.

It truly is worth your time to check it out.



Rating:
[5 of 5 Stars!]
BattleTech: Adventures: Empires Aflame
Publisher: Catalyst Game Labs
by Richard R. [Verified Purchaser]
Date Added: 11/14/2014 12:17:08

I enjoyed this. They should continue on this track it is fun and does address on it's own tangent about what would of happened if the Clans did not exist. Also it shows what could of happened to the other Great Houses if events were different.



Rating:
[5 of 5 Stars!]
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