SIX POINT SUMMARY:
1) The book is full of things you might want, but don't NEED, making it fill the role of a companion pretty well.
2) If you have struggled with how to handle witches in Deadlands Reloaded (a topic that Deadlands Classic covered but Reloaded has glossed over), witches here can cover that need.
3) Rules for vehicle customization should appease any gearheads in your group, as well as the vehicular combat rules.
4) The random adventure generator is pretty neat, and I'm pretty sure it's unique to this book, not a reskinned generator from another, which has tended to happen a lot.
5) Harrowed have always been kind of a "favored son" in Deadlands, and giving everyone the ability to Count Coup kinda diminished that a bit...but all the extra perks from being a cyborg make that come roaring back (though it is counterbalanced by cyborgs having a extra Directives to follow).
6) There's a lot of recycled art, but that doesn't bother me given how old the original Hell on Earth books are, so the art isn't technically within the same game line, and the using the art to evoke the original line is a nice touch at points.
I would say this is well worth getting for a Hell on Earth Reloaded fan, and might be worth getting in general for ripping stuff out (like Witches or the vehicle bits), if you have the cash to spare and the need to fulfill...but it answers the call of its primary purpose - a companion to Hell on Earth Reloaded - admirably.
For my full review, please visit http://mostunreadblogever.blogspot.com/2015/01/tommys-take-on-deadlands-hell-on-earth.html
|