Simply put, fundamental stuff for setting up a situation and rolling it out. If you don't know where to start with a quick session, this gives you an idea. If you're a seasoned GM who puts together quick one-shots or just someone who daydreams a lot, chances are you're already following these principles.
For a "bus stop RPG framework", it kind of skips the issue of whether you are going to have or even WANT to roll dice while at a bus stop. Which, admittedly is what intrested me in this in the first place.
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