|
Sans statblocks, this is a small book filled with incredible adventure hooks, complex NPCs, and a lot of flavorful text. It is generic, but it doesn't feel generic. I would include almost anything from these books in an ongoing campaign.
|
|
|
|
|
|
IDK how I wound up with 3rd-Ed. anything, but here I am. Still, while I plan on getting 4th-Ed., this Bestiary is fantastic. The alyout and feel reminds me very much of RoleMaster. It contains just about every animal you can imagine, most of which are so analogous as not to warrant their own entries, making it much easier to find what you're looking for.
If you enjoy RoleMaster, this book should be easy to navigate.
|
|
|
|
|
|
Although generic and universal, Lightspress books have a graduated scale for each Curse, making it a perfect fit for both the Chill and Buffy RPG. As these are older, I'm sure they fit neatly into other games, as well. I wish there were statblocks, but the lore it provides is overwhelming.
|
|
|
|
|
|
I guess these are meant for minis or VTT, but they make great filler art and are just darned fun to look at on their own. Really great work. Thanks!
|
|
|
|
|
|
I've used this more in the last week than I have the bathroom. Remember when this stuff came with every RPG? The modern RPG eschewed price guides and money, in general, and it was to their detriment. This has just about everything I need to know what's happening in the game world around my PCs. Pretty great. Thanks.
|
|
|
|
|
|
I don't get how the robots (or, likely, mecha) work at all and that's a major portion of the document. However, everything else is 100%.
Sourcebooks like this are what I crave: The incidental stuff that lends verisimilitude. Everyone knows we're gonna hack and slash and throw jets into the sides of buildings, but what's the price of gas? Because otherwise, we're walking to the fight. Although it has a ton, it's not just another weapons book, either; it really covers a lot of ground. Kudos!
|
|
|
|
|
|
HERO is one of the best systems out there and I've cannibalized it for my CoC, Chill, and other horror games for decades, so this is awesome. Very much in-line with Hero Fantasy (and the Companions) and just as worth the price. I just bought this a week ago and, were this a book and not a PDF, it would already be dog-eared.
Neither love nor hate the SAN/stress system but do love everything else (so far, still reading).
|
|
|
|
|
|
I've loved Evil Dead since the 1980s. Even though I'm tepid on Army of Darkness (which is being kind), the RPG does a great job of capturing the freneticism and chaos on the film. It does not do a good job of capturing the gore, murder, and mayhem of the entire series, proper (AoD was just a satirical send-up of the other two, and the second was just a remake of the first).
Most of it's silly, over-the-top, tongue-in-cheek, and Fantasy. With the other Fantasy elements scattered through Buffy, Angel, et.al., I'd sell this as a Fantasy game moreso than Evil Dead, but it features several scenarios from different eras, and more than a handful of variations on the Deadites. UniSystem Cinematic (Angel/BtVS).
|
|
|
|
|
|
I'm still getting the hang of it, but I was hoping it was more of a living document that actually varied over time without necessarily needing input. I guess that was naive, given that I knew it was HTML/JS, but I can hope. Either way, I've had so much fun with it that it doesn't really matter and, whatever it cannot do, it definitely returns prices and market values that aren't set in print.
I just got Cyberpunk RED (some version of something; I paid money is all I know) and their prices are still the same from 2013 (and 2020). I don't have to be an economist to wonder why my PC can get an adrenal booster for 500eb for the last 30 years while I'm paying $5USD for eggs. Tweaking prices, adding new items, and generally playing around has given me hours of entertainment, even if the results aren't scientific.
I haven't had the chance to play with the receipt system yet, so that may bring a few surprises as well. I wish there were a way to develop a product similar to this that uses input to answer the Supply/Demand question. Here's to hoping that's what receipts does, and here's to knowing that even if it doesn't, this is worth getting.
|
|
|
|
|
Creator Reply: |
I'm sorry it's not quite what you expected. I've gotten some other input for product development ideas. I'll investigate the possibility of prices fluctuating over time.
I designed it static for my table, because I wanted to be able to distribute a market list to my players without having to manually share pdfs every time they went to a new town. If you want to change results over time, but have some similarities, try mildly shifting the seed you're using. Go with New York 1, New York 2, New York 3, etc... This will create smaller variations than an entirely new seed. Feel free to give the software to your players as well so that they can do this work away from the table.
The receipt system isn't designed to modify supply and demand. Rather, it is more like a cash register. It totals up what you want to buy or sell, and tells you what to write down for your expenses or income. It's not going to change the availability of a product directly. |
|
|
Also, I'm very glad you are having a lot of fun with it. In the end, that's what matters. Thank you for your review! |
|
|
Exciting news! Market day has been updated with a feature which allows you to advance the timeline on a particular seed, taking advantage of per-item inflation (more likely) or deflation (less likely) and accumulating these effects week-to-week.
The results are still static for a given seed and week, but this should provide the sort of gradual increments you were hoping for while maintaining the other utility of the program. |
|
|
|
|
Jam-packed and brilliant, it's very light on rules, statblocks, and general information. It does a great job of explaining the equipment, though, and there is an awful lot of it!
|
|
|
|
|
|
Great system between two of my favorite systems, but it also includes a lot of conversion charts and helpful hints along the way to bring in other influences, including d20 and etc. It's especially helpful if you already own (or purchase) the Cyberpunk and HERO systems.
|
|
|
|
|
|
So excited to receive my deck of cards the other day! They are awesome. However, my deck came printed on both sides. I'm cool with it because I basically got a deck for free, but I did want to let you know. Thanks again!
|
|
|
|
|
Creator Reply: |
Thanks for the kind words; I hope the cards serve you well! The double-sided printing is intentional; it is a 120-card-face-deck in 60 cards, so every face is unique :-)
I made them this way because 60 cards is much easier to shuffle and draw from than a 120-card stack, especially if you sleeve them and they get slippery. And while there's no wrong way to draw and shuffle, I do it this way myself:
To draw, I like to cut the deck and reveal the top or bottom card as I go, picking at random.
To shuffle, I cut the deck and flip half of it over before shuffling, so even if I always use the 'top' or 'bottom' card, I still keep every face in play over time.
If you have any questions about all that, feel free to email me at LarcenousDesigns@gmail.com! I love chatting about them. |
|
|
|
|
Thank you! Not only are the tables helpful, but I haven't had a chance to use this thing since Skyrealms of Jorune!
|
|
|
|
|
|
This is actually brilliant and highly workable as a system basis for Time Travel, etc. I'm incorporating it into my solo play campaign, in fact.
Thanks so much for this!
|
|
|
|
|
Creator Reply: |
|
|
|
|
I really love this and I love that it was crowdsourced. I enjoyed G+ and am sorry it's gone. I'm glad we got this; it's really impressive! Thanks.
|
|
|
|
|
|
|
|