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Backstory Cards
Publisher: Galileo Games
by John C. [Verified Purchaser]
Date Added: 08/19/2015 07:54:39

These are cool inspirational cards (and a page or so of rules) to get your game flowing. I feel they're a little pricey for a 7 page PDF, especially when you don't get a card back image to brighten your printout.

They're laid out 9-up on a page so it's a simple print, cut, slot into deck protectors and shuffle.

You can use them either to get the creative juices flowing while you're creating characters - like an expanded version of the "This is your connection to the other PCs" options in Numenera and The Strange. I think I'm going to use them in play - players each get a hand of 3 and they can use them to flesh things out as play progresses and we're thinking of doing flashbacks.

I wanted to get in on these when the Kickstarter was running but I must've missed the digital option - international shipping was prohibitively expensive. It still is on playing card type products. RPGNow please source a printer in Europe who can do these for you!



Rating:
[4 of 5 Stars!]
Backstory Cards
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The Secrets of Cats • A World of Adventure for Fate Core
Publisher: Evil Hat Productions
by John C. [Verified Purchaser]
Date Added: 09/26/2014 05:17:22

If you've owned a cat, you've wondered what the hell it is they do all day and night. Neil Gaiman has touched on the role cats play in defending our homes (The Price), now this game takes that idea and runs with it, screaming, into the night.

The quality of this product is outstanding. Art is excellent throughout, layout is clean and easy on the eye - as you'd expect from an Evil Hate FATE product. You've got the Parliament of Cats (an idea so wonderful it's worth the price of admission alone), feline sorcery (from which we learn just why it is we find those dead birds and mice around our houses). You've got a complete setting and starter scenario. And all in 48 pages. It really shows just how powerful and flexible the FATE system is that you can pack this much stuff into such a small package without compromising on, well, anything.

Oh and us humans? We're merely burdens.

Long and short, this is a 48-page gem. If you're supporting this on Patreon you've got a few pages of extra content that flesh a couple of things out: some sources of inspiration from literature, film, and TV; some random tables for generating everything from your cat itself through to the scenario you're going to play (and the fantastic "What stupid thing did my Burden do now?" table which includes entries like "Adopted a Stray Dog (that turned out to be evil)" and "Shared Personal Info Online"). Nice touch about the add-on? Page numbering continues straight from this product here.

Apparently, Evil Hat are working to bring this one to print and it might even get expanded further.

When my current 13th Age game comes to an end, I'm running this.



Rating:
[5 of 5 Stars!]
The Secrets of Cats • A World of Adventure for Fate Core
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Midgard Bestiary (13th Age Compatible)
Publisher: Kobold Press
by John C. [Verified Purchaser]
Date Added: 06/04/2014 03:24:04

You can see from the product description above that you're getting a lot of stuff when you buy this. Creatures, playable races, Icons... The creature descriptions (it somehow doesn't do them justice to refer to them as mere "monsters") are full of adventure hooks, setting fluff, what you're going to find on the corpse when you loot it - or what it's likely to pull out and use against your players.

Gearforged alone are worth the price of entry. I love the idea of a pseudo-steampunk mechanical race. Bits of them remind me of the clockwork mages touched on in the Sha'ir's companion for Al Qadim, bits of them of Cybermen. The beauty of them (and of just about every creature in here) is that you're instantly filled with ideas on how you can use these things in your game.

If you're playing a campaign set in Midgard and want to see what all the fuss over 13th Age is, buy it! You've probably already got the Bestiary and this will give you an excellent comparison - the "Oh, so that's how that works in 13th Age!". If you're playing 13th Age, buy it - our own Bestiary is (at time of writing) still a few weeks away - your game can only benefit from the information in here. If nothing else, it gives you an idea of how you might change the icons should you wish (Perhaps the icons of Midgard are the ones ruling the world when you travel back to the 10th Age...)

Midgard is fast-becoming another Freeport. This Bestiary is available for multiple rulesets and I sincerely hope it's not the last of the Midgard products to receive such treatment.



Rating:
[5 of 5 Stars!]
Midgard Bestiary (13th Age Compatible)
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Changeling: The Lost
Publisher: White Wolf
by John C. [Verified Purchaser]
Date Added: 10/07/2007 18:38:56

This book is a monster! I've gotten used to a PDF from White Wolf weighing in at about 30 meg. That's a reasonable size. This one is 6 times that! And split into 3 chunks to make it "managable". Ouch. Suddenly the 2gig pen drive I carry White Wolf gaming stuff around on doesn't quite look good enough. And it's slow to render in the Acrobat Reader - and that's not a feature of the computer, 3gig of RAM and the fastest OS on the planet and you can still see the individual layers of the page being laid out, slowly) before your very eyes. They've missed out some serious optimisation of the files here. I'd love to get them into Acrobat Pro and see just how small you can actually make this bad boy.

On the plus side, the actual content is fantastic. Liked the old changeling, love the new one. Something about it being a limited-run game is making them really get focussed on what to include and what to miss out. I like knowing that by this time next year, all the official Changeling books that are going to be published will have been, and we're not going to be waiting for that final Kithbook to hit the shelves before the next edition of the game gets published.

Once you've managed to download the files, this is worth every penny, sorry, cent.

But. I'd like to see a print friendly version of this. It'd take too long to go through and screenshot the artwork, even if pdftohtml can get the text (and keep the layout) for me.



Rating:
[3 of 5 Stars!]
Changeling: The Lost
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Unearthed Arcana (3.5)
Publisher: Wizards of the Coast
by John C.
Date Added: 06/23/2006 04:16:51

I'm not sure what audience WotC are trying to target with their PDFs. Sure, the quality is excellent. But the pricing is awful! $34.95 for a PDF? That's what the hardback costs in the US! - I did a quick conversion into Sterling and that works out at a little over £19. I can buy the genuine hardback of this for £21 from my FLGS. I can buy it from Amazon.com for $22!!! I suppose they can go back to their marketing department in a few months, highlight the really poor sales and say "See, told you PDFs wouldn't work".

Good book? Yes. Good Price? No. And that's a really big no. In fact, if you'll indulge me, it's a 5-storey "no" with 24-hour room service, a five-star restaurant and a concierge who really knows his job. (With apologies to Blackadder).

But that's just my $0.02



Rating:
[1 of 5 Stars!]
Unearthed Arcana (3.5)
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THRILLING TALES: Custom Starter Kit
Publisher: Adamant Entertainment
by John C. [Verified Purchaser]
Date Added: 11/09/2005 00:00:00

Excellent way to get started on the Thrilling Tales line - I'd been wondering whether or not to go for it...

This is going straight to the top of my True20 Conversions pile.<br><br> <b>LIKED</b>: The choice of, well, anything from the existing TT products<br><br><b>DISLIKED</b>: A minor niggle (with all OGL products) - one page of each download is the OGL license. I know it's a legal requirement, but can't we take it as read that we've all got at least one copy now?<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
THRILLING TALES: Custom Starter Kit
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True20 Adventure Roleplaying
Publisher: Green Ronin Publishing
by John C. [Verified Purchaser]
Date Added: 07/01/2005 00:00:00

Green Ronin have taken the "one rule to rule them all" idea proposed back when 3E was being hyped originally and made it a reality. I'm really glad they've taken the streamlined approach from Blue Rose and applied it to a far more generic set of rules. I'd just about given up on d20 - this has brought me right back.<br><br><b>LIKED</b>: The streamlined d20 rules - since every attribute generates a modifier, just use the modifier. Why didn't anyone think of this sooner? Very clear layout - they've learned a lot since Blue Rose (but buy Blue Rose anyway - it's fantastic).<br><br><b>DISLIKED</b>: The big black bars at the top and bottom of the page drank printer ink like it was going out of fashion - and then Green Ronin emailed everyone who'd bought one with the updated zip containing a version without the bars. Outstanding!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
True20 Adventure Roleplaying
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