Overall: 9 out of 10. I love this product. I highly suggest it.
In terms of content & layout: I loved this product. It could have easily been an add on from WoTC. Beautifully compiled. 10/10 on the production side. the next part is difficult to grade.
Everyone seems to have a different way to use poisons. I, personally love mixing the ways different people use poisons. In this product, It is all layed out nicely in the foreward section.
Favorite aspects of this product: categories of poisons & multiple effects from a single poison.
The different categories really add a layer of depth to the poison system. I'm all for that. It breeds creatovity and improve for not only the DM but also for the players.
Having a single effect from a poison is cool but having a possible secondary effect just adds so much depth, reward & excitenent to the table. The way it works is like this: "target fails first save, something bad happens. Target has a certain amount of time before making another save. If target fails after first save: a new effect happens. Repeat this effect for every failed save after the first." I love that concept.
It's worth mentioning the increasing potency is a cool idea.
I am not a big fan of the way they do checks. I feel as of poisons are rare and deserve to be something of a particular interest. So unless the character has a reason to know poisons, I use the check to determine if the character knows they are poisoned or not. Then they must seek out someone who would know.
As stated above, I love this product. It's been a great addition to my sessions. (Especially Blood Fire & Concoction of the Pallid Serpent)
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