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Nice deckplans for a small sloop (55' long not counting the bowsprit, 15' at widest). Due to the small size, there's not a lot of room here for complications but it could be useful during a boarding by or against the PCs. Crew quarters could maybe be laid out a bit more sensibly though (e.g. it would make sense if the outer rows of hammocks were right alongside the hull and not at odd angles).
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Nice sketch and hand-drawn floorplans, although it would be nice to have a version of the floorplans that could be printed at figure scale.
The inn is easily usable as is, taking some of the descriptive text and making up whatever other details you like. But there's also a situation and background here if you want it. It's not complicated but it's something to work with depending on the interests of your PCs, and the names and personalities included will be a nice head start for that. That said, it could use some proofreading.
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Nice sketch and hand-drawn maps with plenty of detail. I would have also liked separate .png files of the maps for printing at different sizes. But maps and descriptions of inns are always useful and this is nicely done.
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Simple layout, it's just 8 merchants with 4 in a row on each side of the way. If you need some detailed maps of individual market stalls, it's what you're looking for. If you want the chaos of a sprawling market to get lost in or have a chase through, this is barely a beginning.
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Nice looking maps and 10x10" is a good size, although in practice you'll probably need some adjacent buildings (e.g. from their other sets) to set the boundaries of a typical encounter. The inclusion of a "map" of blank cobbles does provide any easy way to extend as needed in a pinch. Contents as both .pdf and .jpg with the .jpg files complete 10x10" and the .pdf full size split across two pages.
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Nice detailed but uncomplicated campsite maps (two camps), provided as PNG with no grids (although you could add your own in a graphics program). The day and night versions are fun, and the transparent versions (tents, fire, and other camp items on a transparent background that can be pasted onto any other map) adds extra utility. The general maps would be more useful if the covered area was a bit larger, it's only about 25x25' which is not much to run an encounter in.
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Creator Reply: |
Thank you for the inciteful review, and you\'re completely right about the small cover area. I was originally going to make more using the same textures so you could sort of mix and match, and am now just getting back into the swing of things. I was also going to add a transparent version that only had the camp objects, so you could paste it anywhere withing a Virtual Tabletop or something akin to that. |
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Contains a neighborhood map and very nice sketches of 7 buildings, as well as one page of description of Bek's Alehouse and one page of maps of the Alehouse. Stats for Bek and the locks and security are D20 but the layout, maps, sketches, and descriptions are useful for any fantasy game that might visit a tavern... which is to say any fantasy game. It's an unusual tavern layout, too, only semi-enclosed and not the standard generic tavern. It's apparent that the descriptions of the other buildings (in the full paid product, not here) interlock so together they should seed some story ideas and encounters as well, although that doesn't reduce the utility of this piece on its own.
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It's not obvious from the listing, but this map includes the areas from free maps #1, 2, and 3. Looks like there will eventually be some additional material to the left side of this map too. It's a nice town map though, certainly usable if you are willing to assign identities to the buildings as needed. And can't beat the price.
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A great book that was effectively lost for a time until GCP was able to bring it back. Castles & Ruins covers a lot of general ground about the function of castles and fortifications, e.g. the construction and basic day-to-day operation of castles. Some sections are specific to RMSS, such as training packages (26 training packages), and others usable in any version of Rolemaster including spell lists (9 lists) and attack tables (4 tables for different types of siege weapons), but any fantasy game will benefit from the extensive sections on the design, materials, costs (or rental charges for the use of!), labor requirements and availability, and income related to a fortification, as well as the discussion of how to attack and besiege one or the concerns of disease. And adventure seeds, random events during construction or during the day-to-day of feudal rule. Not to mention the variety of traps and other defensive structures, tables for randomly generating ruins and their present contents, etc. It's not just castles and ruins, either. The construction costs can also be used for other types of buildings, and there are lots of little details such as the typical income of different types of grain mills. Really a fantastic reference. About 30 pages are RM-specific and the remaining 151 pages could be used in any system. Those using the book for other games may want to multiply all costs by 10, since Rolemaster uses a silver-based economy unlike the gold-based economy of some other games.
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Great huge map area, could easily be used as the approach to a town or city and not just a homestead.
I would have liked to have higher resolution .jpg files. The .pdfs have full resolution but can only be printed on regular paper, but with such a large area I'd rather print them on larger sheets.
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A basic, uncomplicated tavern, essentially one large room divided only by the bar and separate kitchen. In practice it would also need another room to serve as pantry, either to one side or perhaps underneath. The VTT .jpg file is ungridded for those who prefer that.
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Nice, easy to use village map. I particularly like having the .jpg versions which can be printed at other sizes, and I appreciate having it packaged as a zip rather than as a dozen separate files. My only quibble is that the village has an unrealistic density of businesses for the population, but you can easily re-assign buildings or assume that many are more like professional hobbies -- e.g. Rinda is first and foremost a farmwife, but she makes oils and perfumes in her spare time which she sells to travelers and residents. She's not a professional full-time perfumer. It would also be sensible to assume that much of the open land is farmed. Take this as a map and some ideas and it's plenty to run with.
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Creator Reply: |
Thank you so much for taking the time to review this product Jonathan. You make a good point about the density of businesses in such a small settlement. I\'ll keep that in mind for future products.
Kind regards,
Tad Davis
Ars Phantasia Press |
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