My greatest weakness as a GM is creating interesting and realistic npc's, so I was looking forward to using this product to serve as the basis for a small town in my next campaign. Unfortunately, very little in this pdf goes beyond the bland. The npc's are too often stereotypical - the happy couple with kids who own their own business, the misunderstood half-orc who's really not so bad but hates bigots, the kindly priest, the fun-loving halfling.
One thing I did like was the occasional connection between npc's. For instance, the general store is owned by a wealthy local, but run by a shopkeeper hired for the job. I would have liked a lot more of this, however, as there are only 800 people in this village.
Unlike The Village of Mapleton, in this product the author provides some useful detail on the local government. Once again, however, I was left wanting more - how do the individual members of the council work together, what factions exist, what conflicts?
The maps are functional, but uninspired. Then again, how exciting can you really make an inn or stables? The separate files for printing out full-size maps will be a help to those who use e-tiles.
Overall, my impression is that, while better than its companion product The Village of Mapleton, this product not a great value. There are a few things I'll scavenge from it for my new campaign, but I'll have to find another source of npc's and plot hooks to properly stock the town. My greatest impression is that this is exactly the kind of town one finds in a typical computer RPG - a place to buy stuff and pick up the occasional plot hook from the GM. Mostly static and lifeless.<br><br><b>LIKED</b>: A few npc's. A couple plot hooks.<br><br><b>DISLIKED</b>: Bland and uninspired. <br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>
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