A genre specific but system neutral set of adventure seeds can prove to be a useful tool in any GM's armoury. I picked these up for ideas for an upcoming sci-fi campaign I'm writing and I wasn't disappointed. There are lots of interesting ideas here, mainly hard sci fi aiming for a sort of "Traveller" feel.
None of them could be used as they come, you need to put some work in yourself. But that's the point, these are just seeds. You need to feed and water them your own self. Any half decent GM should be able to create a few dozen ideas out of these seeds which are in just enough detail.
In terms of format, if you've ever read any of the others in the series, it follows the "premise, twist and epilogue" system with a nice useful sidebar for most if not all of the ideas. Some more well crafted ideas would have been nice but how useable would the be?
All in all, I'd recommend this to any busy/lazy GM who needs ideas for stories and adventures in their new campaign
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