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This is great reference screen for a terrific game. The Pay What You Want price tag is nice too. It's minimalist design and portrait layout panels have just right information and aren't cluttered with unnecessary information the black & white artwork is nice and easy on the printer too.
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I have read or purchased a lot of OSR retro clones and most of them are great in their own right, but they always have a few design and rule modifications that don't sit well with me personally. White Box: Fantastic Medieval Adventure Game is one of the best. I enjoy the layout, design and delivery of the rules/options and I have often felt that the Thief class percentile abilities always needed to be a simpler d6 mechanic. This is the White Box OSR game I have patiently waited for. even the prices for a print copies are excellent.
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Titan is a uniquely original fantasy setting and a great reference book for any fantasy RPG.
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Great Illustrations, primarily a reference book of spells for use with the game system.
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If you plan on running a Pits & Perils campaign and you need a starting point for your homebrew world then this is an essential. Basic D&D had the Keep on the Borderlands and this is Pits & Perils foundation module/setting. They start you off with just enough base information and then your imagination fills in the gaps. I miss modular products like this.
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Pits & Perils is old-school perfection & not and OSR retro-clone. A very unique original system without any obtuse archaic rules. The d6 mechanics of the system is great, so that you can focus more on role-playing and using your imagination. I read the rule book cover to cover and had to order the rest of the pdf’s in their catalog & a set of hard copies. The artwork really helps to inspire the early days of RPG/War gaming.
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In every great story/world, weither its fantasy or scifi, there is always that one city that is the wretched hive of scum & villany,a true source of endless adventure.Blacksand is just that city! primarily for the Advanced Fighting Fantasy world of Allansia, if you aren't using the AFF RPG this sourcebook it could be modified for any system you like because its filled with lots of npc's, story hooks, types of gambling games, tavern menus, etc. all organized by district. If you're looking for an old school adventure fantasy setting with a dash of Lankhmar, then give it a try.
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A very interesting one-shot adventure that could lead to a promising campaign for a Labyrinth Lord GM with plenty of imagination. As a concept for an adventure it is very cool like a episode of Star Trek with Trelaine or Q from the next generation, although in this instance more fantasy /Mad God. If you want to throw your players for a loop and have potential for repeat divine mayhem then give this adventure a try.
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Its a great starter resource, but they need to hurry up and produce more follow up products to fully flesh out the Lankhmar world and system modifications to the DCC system. It's a good book if you are already familiar with Lankhmar and you want your players to stop by for a visit.
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Save your money and just buy the rulebook. its the adventure that comes with the rulebook and the tell you to go download the beta rules at the goodman games website. which I couldn't find the link to.
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Great artwork with an amazing layout! The application of Swords & Wizardry Whitebox rules set in scifi format is elegant and familiar. This book is perfect, I need to own a copy in hardback.
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If your gaming groups focus is character driven and shared world building then this is the perfect game. The concept of play books and scenario packs is a genius idea that more rpg's should consider in their support products. I'm looking forward to any future products that will be released for this system!
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If you have an imagination this is all you will ever need in regards to rules sets. The perfect page count for simple fun.
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Pretty good artwork that keeps your interest just long enough to throw some story at you. For a preview sample it was good enough to make me curious about the titles preceding it. I'm looking forward to reading the rest of the story-line once its available.
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Another sound Pacesetter RPG. It feels more like a sourcebook even though its a stand alone rpg. The rules for magic use could easily be used for the other Pacesetter game worlds (Cryptworld/Rotworld/Timemaster). On its own though it desperately needs some support products. Its a good game if you like the Blood Shadows, Dresden Files, Cast a Deadly Spell type genre.
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