I have mixed feelings about this product.
The Good
- The system is simple, and good for beginners / kids. I like Stunts Points, which save combat from becoming a dull affair.
- The concept of the setting is great. Pirates, dragons, ancient ruins, necromantic magic, savage natives, sea monsters, etc. I normally don't like swashbuckling, but this captures my imagination.
The Bad
- The book was clearly written in a hurry, probably as a quick-and-dirty summary of the larger Renaissance version. For example, the Table of Concents is missing 30 pages (pages 88-118); the ship statistics on page 57 contains terms that are not desxplained until page 82; the map contains location numbers, but the island location descriptions doesn't contain these numbers, so you'll have to translate back and forth via a separate location number<->name mapping table => a lot of page flipping.
- While flavorful, there is too little information on the setting, so expect a lot of home-work in adventure creation (if you care about detail, that is). Island locations (of which there are many) have a write-up of only a few lines of text. Monsters get only one line. And the font is huge. You can easily read the entire product (134 pages) in a couple of hours.
- Pictures are of below-average quality. The only nice picture is on the cover.
- No detailed starting location/village, no starting adventure. All you get is some generic adventure seeds and hooks.
- The names: Uropans (europeans), Esbanians (spaniards), Adalantic Ocean (Atlantic Ocean), etc. Its a detail, but I find such names to be lacking in imagination.
Overall rating: 3/5. Meh. Great promise, poor execution.
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