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Ships of Clement Sector 5: Traders and Scouts

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Ships of Clement Sector 5: Traders and Scouts
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Ships of Clement Sector 5: Traders and Scouts
Publisher: Independence Games
by Michael S. [Verified Purchaser]
Date Added: 08/17/2014 05:28:10

Another excellent book from GK!

Immediately after flicking through this book for the first time, I wanted to start new campaigns with each of these new ships - I even bought the Beltstrike adventure book in order to learn more about belting, to see how the Goldrush could be used.

The seven ships introduced in this book are all useable in one way or another. Depending on the campaign played some could work perfect as PC vessel, and others are great as encounters or just in the background to make the universe more varied.

The Starlight is a perfect starting ship for a small group of players, (almost) regardless of the type of game being played. Small, reasonably affordable, with a little space for cargo and passengers.

The Palomino Runabout fells more like a sports car in space, at least to me. It can take its owner/crew/the player(s) where they need to go, and in comfort, but you won't be hauling cargo or shuttling passengers with it. As a courier, executive transport, mini-yacht or simply a personal transport (for bounty hunters, VIPs, or players wishing to travel in style for example) though, it will get the job done! (Plus it looks good too) It does have an air raft hangar for planetary travel, and I do like that it has stairs between the cockpit and main deck. Practical? Maybe, maybe not, but I personally like the design touch. Only minor nitpick is that the flavor text says unarmored but it does have 4 points of crystaliron.

The Billings class free trader is just what it sound like. It has room for both passengers and cargo, and with jump 2 it's a viable alternative to the Far Trader from the main book, a design I've never quite liked personally. More expensive, but you also get more for your money.

Next up, the Goldrush, a 200 dT FTL capable belting ship. A home away from home, a base for belting operations. The upper deck is for living, with state rooms, common room and med bay. The lower deck has a cutter hangar and two cargo holds. In order to use this ship to its fullest, it's recommended to install a belting module in the cutter (available in Clement Book 4 - Small Craft). For those that do not want to play a belting campaign the ship would make an interresting encounter, perhaps the players find one out in deep space, adrift, or they work aboard one at the beginning of a campaign, before being abducted by pirates and forced into a life of looting and plunder...

The Explorer class long range scout would fit equally well for a scout-based campaign that wants something new, or as a larger (400 dT) ship for almost any group of players. With the right weapons it could work as a light warship, or courier duty, PC transport/home base and so on. Due to the way Zimm drives work within the Clement setting, long range does not mean jump 3+, but rather that it does have fuel for 2x 2 parsec jumps without refuelling.

The Nigaloo can also be used for scout games, or exploration. Think scout meets lab ship, with a touch of adventuring. It looks like a stretched Goldrush, and has lots of room for crew and mission staff. The labs can, of course, be converted into storage if a group of players wants to play different kinds of games. It has hangar space for a 30 dT boat, and a vehicle garage for ATV and air raft, and like the Explorer it has fuel for 2x jumps. The sensors are very advanced, and it looks and sounds perfect for expeditions and players wanting a bit more flexibility than offered among the smaller vessels in the game. And as I type this I realise that a Nigaloo can easily be converted into a great mercenary or pirate vessel...

Finally, there's the Dromedary class tanker. Perhaps not the most exciting ship for players to work on, but a very welcome sight when the fuel runs low! They could be used as encounters, escort quests or merely to populate the universe with more diverse ships.

To me, GK Games ship designs have always felt believable, thought through and 'realistic' and the ones in this book are no exceptions. Great work, keep it up!



Rating:
[5 of 5 Stars!]
Ships of Clement Sector 5: Traders and Scouts
Publisher: Independence Games
by Megan R. [Featured Reviewer]
Date Added: 08/15/2014 07:21:16

Containing a full seven different starship designs within the category of Traders and Scouts, this is a good place to look if you intend the party to be operating their own vessel.

The first is a smallish trading vessel, just the right size for an adventuring party! Described in the 'as-real' pseudohistorical tone used by Gypsy Knights in most of their material, it is presented complete with illustrations and deckplans as well as full statistics.

Next up is the Palomino-class runabout, an historic design that was never a great success in its original incarnation but which is now enjoying a considerable revival amongst those who want a small craft to transport up to four people (although it can be flown solo in a pinch).

Then there's a larger vessel, a real workhorse of the starways called a Billings-class Free Trader. It needs a crew of five (but has room for more), and can carry ten passengers (and a further ten in cold sleep) in some degree of comfort. The crew and passenger areas are separate, each with their own common area, and there is ample space for cargo as well.

A Goldrush-class belter ship, a very self-reliant craft, an Explorer-class Type LS Long Range Scout and a Ningaloo-class Survey and Exploration ship follow; each fully-detailed with text descriptions, deck plans and statistics and all well-suited to their stated roles. The last has space for scientists, lab space and a magnificent sensor suite.

Finally there's the Dromedary-class Tanker. Big and a bit lumbering, it's designed to deliver fuel supplies to ships and stations out in the black.

As well as all the details provided for each vessel, there are bits of atmospheric fiction and numerous illustrations to set the scene. I'm fond of having a wide variety of ships plying the spaceways in my universe and these will soon be making an appearance.



Rating:
[5 of 5 Stars!]
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