Sparks is a narrative game of good vs. evil that draws heavily upon the tropes of the Magical Girl genre of anime. You play a Magical Girl or Magical Knight of the Light trying to balance your personal bonds with your duty to protect the world, both physically and spiritually, from the Dark that wishes to dominate it. The Dark taints the land with the help of Dark Magical Girls and their allies but it can be fought and redeemed. Of course the real world often intrudes. Even Magical Girls have to go to school, study, do chores, get dates and avoid rabid Magical Girl Stalkers, normal people who have seen a little too much of the magical world and obsess over it.
Creating a character is a co-opearative venture, a group takes a number of turns to define a character's Bonds, interpersonal relationships with each other, NPCs and the world around them. This creates a Bond Map which represents the things that are important to the character and the group. Bonds are important for receiving Hope Points, which can be spent to give the players narrative control. Characters also has Aspects which define them personally. Players experienced with the FATE system will see correlations here. You start with a number of Hope Points equal to your Bonds and replenish the same number during downtime. Hope Points are spent by invoking your Aspects which give a bonus on rolls. There are no base statistics, only by using your Aspects and roleplaying can you gain an advantage on rolls. Magical powers are entirely descriptive and open, this is very much a rules light game.
Sparks is very specifically modelling the Magical Girl genre, and personally I think it hits the nail right on the head. It captures the secret identity, dealing with other worlds, idealism vs. pessimism and the importance of community and other elements perfectly. The art is of good to exceptional quality. My gaming group is definitely going to play this, it's a solid, uncomplicated, narrative game.
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