For one, you'd be hardpressed to find a better deal on a fine DCC adventure. The author has done much for the DCC community in general, and this is by no means the smallest favor. I appreciate the way this adventure seeds signifcant adventure and future hooks in a minimalist approach that is quick to read and unpack. Like any good adventure, it leaves several things open to haunt (or not) the adventurers long after they have finished plundering the dungeon. I wrote a partial account of my group's bumbling through this adventure here if you want an idea of what you're in for (spoilers for sure though). Overall, if you're looking for a easy to insert and prepare low-level adventure, you've come to the right place!
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