When I saw this playbook I wasn't sure what to expect and passed it by. When I finally read the description and realized it was about playing Beholders, I was on board.
It does a good job of translating the concept of a floating sphere with eye stalks that have various magical effects, all while putting their own twist on it. You get 4 of the eye beams to start, with moves granting you the others, and the ones you have access to are called "Awakened Eyes". This terminology is important because for each Awakened Eye you also gain extra visual abilities. For example, with the disease eye you can microscopic sight.
To balance all of this power with other playbooks, when you use your eye beams you have a good likelyhook that it will have to close for a while to rest, which means you lose the sight ability you gained with it during that time, too. This nicely forces you to use all of your eyes and not become overly dependant upon the same one or two all of the time.
There is one mistake in the book. The Eyes listed on the first page have a Paralyzing Eye, but the list on the last page that gives more details for each eye list a Psychic Eye instead.
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