Flames—which sound surprisingly similar to river rapids—surround the listener, as the sounds of falling wooden beams and shattering glass let you know that the building is in bad shape. The presence of shattering glass does limit your options somewhat in the time periods or kinds of buildings you can use with this track. For example, it might fit with a fantasy-medieval cathedral, palace, or wizardry school, but not with the town mill or farmer Grizzle's barn (to hearken back to one of the earliest scenarios I used to introduce D&D to my older son). All in all, I think a modern setting feels like a better fit. Of course, you could also play this track in the background while playing Flash Point; gaming background loops don't have to be just for RPGs.
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