This magical ninja class is interesting but upon reading it it is way overpowered. There's a fire breath attack and it can leave behind clones. There's an advanced move to make them explode. Although this sounds awesome I would have a hard time as a DM trying to make any combat challenging for this class. This seems more like an interesting enemy for the PCs to fight (I think I may do this in my next game).
Fünhaver Industries made a a class playbook for "The Initiate" which is stellar. I have read through every playbook for DW sold on this site and the initiate it is the best martial arts playbook. If looking to add a balanced martial arts class to add to your game, go with that.
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