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21 Plots: Samaritan

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21 Plots: Samaritan
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21 Plots: Samaritan
Publisher: Independence Games
by Megan R. [Featured Reviewer]
Date Added: 05/07/2014 10:22:01

Here's another collection of plot outlines, this time linked by the common theme of the Patron needing help. Well, all Patrons need the party's help, that's why they hire them, but in these cases it is the more traditional use of the word 'help' - someone who actually needs (or appears to need) assistance.

Presented in conventional style for Traveller, each outline is given as it appears to the characters coupled with six possible outcomes/developments. The Referee can choose the one which appeals most, or roll a d6. These outcomes vary widely from 'Just as it appears' to something completely different.

Possible adventures range from rescuing kidnap victims to dealing with outbreaks of disease and helping spacefarers in distress... a real range of different situations. There's even a missing cat to find! Any or all of them should provide for an entertaining episode in an ongoing campaign. Many of the outcomes give suggestions as to future ramifications, generally gaining a contact or an enemy from amongst the involved parties.

Some of the situations make reference to various worlds within Gypsy Knights's published Clement Sector, but if you are not using that it will be easy enough to pick suitable worlds within your own campaign. Indeed, if your players are inconsiderate enough not to go to the 'right' world in the Clement Sector, again you could change to a more appropriate one if that's the adventure you want to run.

Overall, a fine collection of plots in true Traveller tradition.



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