This loop is very unobtrusive—perhaps even too unobtrusive, if that's possible. I would describe the sensation more as a derelict spaceship bridge, barely functional, than a villain's spaceship bridge. A bed of white noise is interrupted occasionally by twittering sounds that might remind you of R2-D2 or a Star Trek communicator pin's chirp, and that's pretty much it. I don't hear a bustling villain's lair; I hear a ghost ship. Reframe the expectations set by the title and you get a good track for playing under a scene of exploring an abandoned (or haunted) spaceship. Think Ripley aboard the crashed ship in "Aliens," not Spock aboard the Narada in "Star Trek."
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