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Role Playing Game Rating Sheet $0.00
Average Rating:3.7 / 5
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Role Playing Game Rating Sheet
Publisher: Critical Hit Publishing
by Michael T. [Verified Purchaser]
Date Added: 03/21/2016 10:23:39

I'd have liked to see the explanation for how to use the survey in the document itself. Maybe even expanded to suggest different ways to approach players and groups of players with this document.

It wouldn't kill it to be two pages instead of one.

I like the 'weird' names. I think they take the edge off starting a game with homework.

I think the "Which system" question is valid. You could always change it to "RAW" (rules as written) or "Rules as Guidelines" but I think most game systems themselves actually give you an idea of how they should be played. And since ALL games have 'house rules' which system is a more informative question.

In short, I recommend this 'as is' and I'll try to use it myself.



Rating:
[4 of 5 Stars!]
Role Playing Game Rating Sheet
Publisher: Critical Hit Publishing
by Megan R. [Featured Reviewer]
Date Added: 04/17/2014 08:35:50

Do you know what sort of game you want?

It's not a matter of genre or game system, it's about the style of game. Increasingly, published games encourage groups intending to play that game to discuss what style of game they are after beforehand, and it's always good practice for a GM to make it clear what sort of game he intends to run - and indeed for players to make any particular opinions known in advance.

Here's an attempt to rate some of the factors that help determine the style of game - from how much GM control there is to how immersive you want play to be, how 'realistic' you expect the action to be and so on. Each factor is given a sliding scale of 1 to 10 - and a silly name, which is only a distraction - and the idea is that the group can come to some concensus about the sort of game they are looking for, thus helping everyone to have some common preconceptions about what will happen when they sit down to play.

The one rating I have issue with is 'Rule Complexity' - that is based on the mechanics of the particular game system you decide to use, rather than on the style of game you want to play. Now that is something you'll have to choose, but in the light of the other areas being considered, you might better look at a scale based on abstraction - do you want to follow the letter of the rules, whatever they may be, all the time or are you comfortable with more abstraction?

It would be an interesting exercise, though, to pass this around your group to see what style would interest them. And it's free... try it out.



Rating:
[4 of 5 Stars!]
Creator Reply:
Thank you for your review and feedback. Regarding the rating of Rule Complexity, I agree that this is the one that is most out of place on this list, but I also feel that the mechanical complexity of a game is a very strong factor in determining whether or not someone will enjoy a particular game. Obviously if someone already has a game in mind that they want to play, then this one may not matter, but if a group is deciding on which game system they might want to try, it can help a lot. I\'ll think about taking out the silly names... but I really do like them. Alex Guillotte Critical Hit Publishing
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