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Mounted Combat $7.50
Average Rating:4.2 / 5
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Mounted Combat
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Mounted Combat
Publisher: Fünhaver Industries
by Mike I. [Verified Purchaser]
Date Added: 05/10/2022 14:40:53

The best mechanical rules for mounted combat for any fantasy game I have seen. I also LOVE the concept of building characters that have an NPC for a mount (i.e. like anime characters that ride a friendly giant while traveling)



Rating:
[5 of 5 Stars!]
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Mounted Combat
Publisher: Fünhaver Industries
by William M. [Verified Purchaser]
Date Added: 07/13/2016 13:03:00

Nice, simple mechanics that are easy to incorporate as needed into your game. Funhaver has done very well here.



Rating:
[5 of 5 Stars!]
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Mounted Combat
Publisher: Fünhaver Industries
by Dennis S. [Featured Reviewer]
Date Added: 04/13/2014 16:05:07

Mounted Combat is the latest in a line of supplements for Dungeon World made by Funhaver Industries that add in some traditional elements of fantasy RPGs. Like their other Dungeon World books, Mounted Combat succeeds in introducing beloved and storied mechanics seamlessly into Dungeon World, adhering to the game's mentality of simple rules that drive and produce fiction. But this one kicks it up a notch. This is a fairly meaty book at over 60 pages, and Funhaver have clearly pulled out all the stops in its production. It contains several pieces of rather charming art, has a clean and functional layout, and is packed with content. Mounted Combat gets to the meat of its namesake rules quite quickly, and much of the book is devoted to a plethora of vehicles and creatures that you can ride, from elephants and giant spiders and bees, to the simple majesty of the Alpaca, as well as sailing ships, and of course, a spelljammer-by-any-other-name. None of the mount descriptions are any longer than a page and several are shorter, and all of them are easy to read and copy over to an index card (though you may need a big card for the sailing ships). Because they act as items, there's a framework already in place to understand their place, and subsequently the additional rules should come easily to the reader. They function in terms of moves and stats and tags the same as any other piece of Dungeon World game mechanics would. At the end of the book there is a even section for making your own mounts, as well as adding Mounts to the starting equipment of Dungeon World classes: including how to add Mounts to the new classes released by Funhaver and other developers! Overall you can't go wrong with Mounted Combat. It feels at home in Dungeon World, almost like something that should've been there in the original book, and I'm sure it will provide a ton of adventuring fodder and even a few laughs.



Rating:
[5 of 5 Stars!]
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