The funniest part has been the character creation and the set-up.
When it's time to run the game, its many problems come up.
The teaching move, wich is mandatory to a certain degree, is bland and boring: on the 7-9 the MC has to come up with some problem. There are next to zero examples and being the move mandatory for every member of the party, you can exhaust problematic and interesting situation quite often.
The publishing part gets repetitive soon too, and it's not well structured.
One of my player, with an actual Ph.D and first hand experience in academia, was able to give us good input to spice things up.
|