Having played through this adventure, I can say I enjoyed it thoroughly. I like how Raging Swan Press products are laid out and organized, with relevant information all co-located. Flipping back and forth is minimized, which saves a lot of time and preserves the flow of the unfolding events.
The encounters are meaningful and, most importantly, the story just makes sense. There is never the sense that it is a hackfest.
Every named NPC's backstory and personality is thoughtfully fleshed out, detailed and believable. As I conversed with and got to know everyone in the priory; they became alive and made me care. Well, some of them anyway. Granted, a good GM can extemporize but this module makes it easy for a even a beginner to bring the roleplaying to life.
And, in the end, the final confrontation made for intense session and the denouement brought it all to a satisfying conclusion.
Since then, we've started playing the other modules established in the free Lonely Coast setting and are having a lot of fun developing it and making it our own, but those are stories for another time (and review).
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