This adventure oozes brilliance.
It's a dungeon site suitable for a small campaign. It has a back story that bleeds through into the design of the dungeon in subtle and not so subtle ways. The room design is superb. It manages to be succinct and detailed at the same time. But then there are some rooms that take up reams of text, crammed with playable detail.
There are multiple routes through the dungeon, the different levels inventively interconnected. There are so many secrets in the dungeon, both in terms of areas and things to discover in rooms. There's a couple of rooms that expand out into sub levels. There are factions within the dungeon that could be utilised by canny players.
The only criticism I'd level at the adventure is some of the later encounters are simply "more" encounters, large groups of the same type of monster. I'd mix stuff up to give more tactical meat if the encounter rolled into a fight.
To some up, I'm absolutely itching to play this.
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