One of the almost throwaway suggestions for a campaign in the Cyberpunk 2020 is brought to life in this book. The idea is that the party form part of the entourage of a rock band on tour. They might be techies and stage hands, media people handling publicity, security, or even band members. Here, an American musician called Jack Entropy is embarking on a tour of Europe, and within this framework there are six full adventures provided - plus, of course, whatever you can dream up to embellish proceedings further. It's suitable for beginning characters - if they are more experienced, you might want to beef up the opposition. It's recommended that you also read Eurosource so as to be able to set the scene to best effect.
The suggestion for starting the campaign is that the party are also Americans who for some reason find themselves stranded in Liverpool, England, and in need of work. A few ideas are given about how this might happen; you'll need to tailor them to your own party. Depending on their roles, party members will be able to hire on for various jobs on Entropy's tour - a chance to earn money, gain some new and interesting entries on their resumes, and get the necessary paperwork to operate in Europe legally. Highlight the differences between Europe and America. It's a lot more civilised, and your average Night City 'punk will stand out like a sore thumb in many places. This should quite often cause them problems all on its own, even before they start doing something untoward or, perish the thought, illegal.
The adventures provided are varied, involving rescuing Entropy from a spot of bother with British gangs and a kidnapping attempt, protecting a graffiti artist providing some publicity for the tour in an unorthodox manner, dealing with a bomb plot and getting mixed up in a revolution. There's also an overarcing theme which leaves you to decide who is the villain out of six possible candidates, by providing six options whenever the party might pick up a clue that Something Is Going On.
There's loads of detail to bring everything to life: exotic locations, detailed biographies of members of the tour and other key players, heck, even the bit-part players get an evocative sentence or two to provide a thumbnail sketch you can use to good effect. Oh, and snippets from the press.
This campaign sourcebook manages to be something quite different from the usual and yet completely cyberpunk. Certainly worth a try if you're after something novel.