I normally love Gil Luna’s soundscapes, but this one commits what to me is a cardinal sin of RPG background tracks: it features recognizable speech. Thematically, it fits; you have a guy giving commands to a distressed town through a bullhorn. But this invites players to pay more attention to the background track, so that they can understand the words he’s saying, distracting them from the actual gaming scene at hand. And this is otherwise a very noisy track, too, as would be quite expected with a rioting crowd, sirens, even gunfire. The soundscape is of high quality and fits its title very well (although the sirens put me more in mind of a police crackdown than a military takeover), but I think it would be too distracting in actual play.
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