A good, sensible system; quite gritty with a lot of armour damage, fatigue, bleeding wounds and the like. Characters are fairly mundane - with skills like Brewing and Bookkeeping and the like - though there's a fair selection of other fantasy races to choose from (albeit that they differ mainly by attribute scores). Game mechanics are good with a universal mechanic that lets you cross match different skills and abilities depending on circumstances, and lots of tightly integrated mechanics - e.g. counter spelling an enemy works like aiding a ritual spellcasting in reverse, and sleep spells cause fatigue damage; spellcasting system is quite interesting and allows diverse spellcaster types, more than might be expected in such a short rulebook.
The combat system is pretty solid with a variety of options (disarming, fending, giving ground, two weapon fighting, etc) and looks fairly realistic; monsters are also interesting, with a good balance between a European mythic feel and creativity.
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