ORIGINAL REVIEW: A great and worthy game to bear the name of the highly acclaimed "restart" of the Doctor Who series.
Using a simple 2d6 + stat, roll over target number system, DW:AiTaS though goes beyond what is typically since in RPGs. Talking and Running are preferable to fighting, just like in the show and there many ways to measure success.
The system is similar to Unisystem and even GURPs, but not as "crunchy". This is a game of normal humans and the occasional alien battling foes that out match them, out gun them and out "tech" them. You are going to need to be very clever or lucky (or both!). While this could have fell into the Call of Cthulhu end of the spectrum on hero survival, heroes are expected to survive and even win.
The trade dress and artwork is all from the 11th Doctor/Moffat era, so it resembles the 11th Doctor set in that respect. But if that were all then there would not be much need to buy this. In fact there is quite a bit of "new stuff" that feel this is much more of an update than a simple re-edit and design.
It is an extremely attractive book (256 full color pages). If you are new to this game then this is the place to start. If you are new to Doctor Who, well then I would say grab the Tenth or Eleventh Doctor version of the rules. All the same rules, but less emphasis on the the show's own history. Though there are the story/adventure seeds for all 12 doctors and that is very nice.
If you have either of the 11th or 10th Doctor version of this game then you have most of the rules and text, though some things look like the are a bit clearer (or I am rereading them for 10th time). This is one full document as opposed to the multiple PDFs of the "boxed sets". It also updates the text to reflect the last bits of the Matt Smith seasons and the Day of the Doctor 50th Anniversary special. So stats for the War Doctor and updated Zygons.
I plan on picking this one up in hardback as soon as I can to be honest. That's how much I enjoy this game.