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Altered Carbon: The Role Playing Game - Core Rules
Publisher: Hunters Entertainment
by Adam A. [Verified Purchaser]
Date Added: 12/29/2020 12:39:33

This game starts with a very interesting idea that it quickly betrays with a focus on style over substance.

The most egregious example is the overuse of icons/symbols. When reading you will encounter a little blue circle. It will not be defined, though it will obviously be very important as it is referenced many times. It is finally defined about 70 pages after its first use. This may seem like a minor quibble but it a major problem as there are many other icons used.

If you're reading on a smaller screen you'll often need to zoom in and try to figure out if this is the microchip looking one or the similar but not quite identical stack one. You can't use search on an icon to find where they are defined so if you ever forget what a given icon means you'll have to page back, or occasionally forward, until you can find the definition.

Just use words, I don't understand why the authors decided that words were the innapropriate medium for providing information instead of inscrutable, unsearchable icons.

Further, combat takes too long and the skill system can quickly reach a point where characters cannot mathematically fail without the GM imposing luck dice on them.

Luck Dice, of which there are several varieties, depending on whether they help, sort of help but maybe hurt, and definetly hurt, are presented as the sort of thing you talk your players into taking so they can do cool things, instead of doing the thing that they cannot mathematically fail at. When one possible consequence of failure is to be trapped in a VR Torture Hell for a subjective eternity you may find your players shying away from the luck dice.

I could go on, but in the end this is just another game that took a good idea and failed to implement it in a fun and playable way.



Rating:
[2 of 5 Stars!]
Altered Carbon: The Role Playing Game - Core Rules
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Eclipse Phase: The Devotees (first edition)
Publisher: Posthuman Studios
by Adam A. [Verified Purchaser]
Date Added: 04/25/2014 21:06:42

Gives a good look at the soul trading market and the kind of psychology that it would take to be involved in it. I like the multiple routes to the objective including considerations for when your players do the unexpected "sure I'll send a copy of myself to the ** and hope it doesn't ** me to badly, what could go wrong?"



Rating:
[5 of 5 Stars!]
Eclipse Phase: The Devotees (first edition)
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Eclipse Phase: Transhuman (first edition)
Publisher: Posthuman Studios
by Adam A. [Verified Purchaser]
Date Added: 09/13/2013 23:23:50

An incredibly useful add-on for the Eclipse Phase Line this offers options to simplify character creation while adding additional options and expanding the world base. The book itself is well written with gorgeous art and benefits from an involved development group.



Rating:
[5 of 5 Stars!]
Eclipse Phase: Transhuman (first edition)
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Nova Praxis [Augmented PDF] [Fate]
Publisher: Void Star Studios
by Adam A. [Verified Purchaser]
Date Added: 04/01/2013 09:59:56

While Nova Praxis has a good integration with the FATE system the background requires that people not act like people. Simply put it breaks verisimilitude in order to produce the end state that the authors wanted by assuming that people would act in utterly implausible manners. A setting is bad when you repeatedly say "What the hell, why would anyone do that?" without explanation beyond, "just because."



Rating:
[2 of 5 Stars!]
Nova Praxis [Augmented PDF] [Fate]
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