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This is everything I have been wanting these past ten years. All my favorite things, but better, and page after page of options to bolt on to make as complex or simple a game as you like. Outstanding!
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Another FANTASTIC gameset for Tricube Tales. Your entire product line is amazing. Love these so much! Time to rally up the online gaming groups for some killer one-shots.
Thank you so much for creating these.
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I just shared it on my facebook with the following blurb;
Looking for some quick play fantasy? Maybe some quick adventures for your favorite Old School RPG (or even New school if you are into that kind of thing)? Check out Far Away Land Adventures by Simian Circle Games. I just stumbled onto their collection of offerings on Drivethru, and I am very impressed.
The modules are direct and easy to digest. With interesting encounters and dungeon rooms. You can either use the Fast Play system by Simian Circle, or just port the modules over to your favorite fantasy game system with very little effort. They even provide a full collection of printable fold up tokens, lots of goblins and zombies, plus harpies, golems, adventurers and much more. As I said, I was really impressed. And that's just the free stuff!
They offer 13 modules, a large set of tokens, and Fast Play rules all for free. If you like it, throw them a dollar a book. I would like to see this stuff keep coming. I am sure you will too.
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Amazing. This is so much win. Thank you for taking the time to put this together. I find myself trying to express this to so many people at least every few weeks. now I can refer them to this incredibly insightful analysis. I love it!
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Excellent work. A simple two page setting with everything needed to set up some great stories in a Camelot with a twist. Some great ideas with the clockwork armor and time travel (essentially Merlin is a Whovian style TimeLord). I am looking forward to playtesting a few sessions on roll20 virtual tabletop with this setting in the next few weeks. Thank you for contributing this to the hobby.
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I give this 3 stars because I think it's great that you published your house rules. I have done the same, although I never thought to put it on Drivethru. The formatting is easy to look at and the material is simple and clear. I wish you had elaborated a bit more on using rituals in place of higher level spells.
That said, These house rules create a very specific sort of game. I don't think I would use any of them, with the exception of granting an additional HP as a reward for adventures completed (up to the maximum allowed). It is a brilliant way to both award active characters and also increase their ability to survive without the arbitrary "just use max hp".
I will keep an eye out for a ritual magic system based on the higher level spells.
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This book is fantastic! Many of the old tropes I used to play with from magazine articles and third party supplements are here cleaned up and ready to be dropped into any Labyrinth Lord (or Basic Set or Advanced Edition) campaign. I only wish there was a print on demand. The Elven Sorcerer class will be making it's way into my game this coming week and the rest are sure to follow shortly after.
Great job on this book guys!
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Creator Reply: |
Hi Vik, thanks a lot for the review, and glad you\'re enjoying the book!
If you go to the publications section on my blog (The City of Iron), you\'ll find info on how to get a printed copy of Theormes & Thaumaturgy. |
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This product is incredible! I run a space game and I always looking for resources. I have see a few good products from this company so I watch for them, and this is a great one. it has a beautifully illustrated page with a earthlike planet on a blue nebula background, plus a blank data-file area to track important info about the planet for the campaign. Simple enough.... EXCEPT you can change every aspect of the planet, there are dozen different planets, plus moons, about ten different nebula backgrounds, computer overlay images like beacons and scanner designs. enough to make every world in your game look different enough that your players will have instant visual identification and recollection when you pull out that sheet. The only downside that I see is it may be a little ink heavy on the printer, but for quality handouts like this, it's worth it.
Technolich Approved!
www.technolich.com
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excellent battlemap. already used for a skirmish battle in roll20.net. resources like these are always helpful. many thanks. GAME ON!
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This product is amazing! I don't even play Savage Worlds, I haven't even read the rules, but I can use 90% of this material in almost all of my space games (Star Wars Saga, d20 future, Mechanoid Invasion, Rifts: Phase World, Gurps Space, Star Trek TNG, Farscape d20, Alternity, Star Frontiers, Babylon 5, and a few others). Thank you for this Awesome product. I will be keeping an eye on this company!!
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It's is always cool to have maps. I run planar level games so having a continent map to use as a plane of existence is helpful. this particular map is a bit cluttered and blocky. it reminds me of Final Fantasy 1. which I have run as a fantasy campaign, so that isn't a bad thing. but it is definitely very .. limited. I honestly don't think there are too many uses for this map in the games that I run mainly because it is so 8-bit. Actually maybe I will use it for a session of DeathNet d20. Time will tell. for now it is sitting in a folder.
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nice mini's.
the armed skeletons are great,
so isn't the ghost.
at this price, it's a "must have"
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