Firstly, it should be noted that the rules errata of the printed version have been rectified in the PDF version. The spelling errata, not always.
That being said, the ruleset is easy to use and the book is lavishly produced; Privateer Press's tabletop past shows in the wording of the rules, which tends to stick very close to the rules wordings in the Warmachine and Hordes games, but I would consider this a bonus, since the clarity that Privateer Press has aimed for in their wargame rules serves the rpg system well, too. It might take a little getting used to for role-players who prefer to play a little more loosely with the rules. The world of the Iron Kingdoms is a well-thought out steampunk setting, and the possibility of using Warmachine and Hordes materials as sources for the role-playing game is definitely a bonus.
Rules-wise, the system also offers a pretty unique take on social skills, which appears irritating at first, but does make sense after a while, and is actually a refreshing new approach.
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