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Baronica: A Dungeon World Campaign Front $2.25
Average Rating:3.8 / 5
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Baronica: A Dungeon World Campaign Front
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Baronica: A Dungeon World Campaign Front
Publisher: Three Sages Games
by Jeremy S. [Verified Purchaser]
Date Added: 08/20/2014 16:03:14

This is what a Dungeon World Campaign Front ought to be. It has just enough to get the game going and leaves lots of room for the players to fill in the details. I highly recommend it.



Rating:
[5 of 5 Stars!]
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Baronica: A Dungeon World Campaign Front
Publisher: Three Sages Games
by Craig D. [Verified Purchaser]
Date Added: 07/02/2014 21:43:38

This is new territory. Few Dungeon World Campaign Fronts exist at the published stage, and it's a relief to see publishers such as Three Sages fill this void.

I've played with this product long enough to know that it is a perfect environment in to which a group can be dropped for a very entertaining Dungeon World campaign. In other words, I've lost several characters in it as a player and killed off several as a narrator. We were all delighted at the quality of their demise!

The key is that this product turns what works best as a one-off narrative game engine into an environment where players can experience old-school gaming tropes with new-school mechanics.

Only those who have tried a thing have earned the right to judge a thing. Earn that right with this product, right now!



Rating:
[4 of 5 Stars!]
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Baronica: A Dungeon World Campaign Front
Publisher: Three Sages Games
by Micah B. [Verified Purchaser]
Date Added: 04/30/2014 07:17:52

Not incredibly creative or worth 4 bucks. I would not utilize this when better cheaper products exist.



Rating:
[1 of 5 Stars!]
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Baronica: A Dungeon World Campaign Front
Publisher: Three Sages Games
by Thomas B. [Featured Reviewer]
Date Added: 02/03/2014 01:00:30

WHAT YOU SHOULD KNOW: Released by Three Sages Games, Baronica is a campaign front for Dungeon World, which I reviewed recently. Baronica is based on the author's old fantasy campaign, with some details left out. In keeping with the Dungeon World mindset, Baronica is left pretty open for the GMs and players to fill in, maps included. It's a fairly typical fantasy setting, in which the High King has fallen and the people are trying to determine who can take the crown. In the meanwhile, goblins are getting violent, and a dark force is rising to consume everyone (because that's what dark forces DO). A number of important NPCs are provided, as well as questions relevant to the campaign for the players to answer, and Special Moves for certain parts of the setting (my favorite being the move that details what happens when the PCs encounter The Azure Unicorn). Of course, Dangers are present, and a few Fronts are provided to help you guide the escalation of the threat level (such as the Rise of the Dark Lord).

WHAT WORKS: If you read the advice on creating Campaign Fronts and Dangers in the Dungeon World book, and it didn't quite click, then this might well be worth reading. I liked that the maps are left open enough for you to add your own elements and features that appear in gameplay, and I particularly enjoyed the encounter with the Azure Unicorn.

WHAT DOESN'T WORK: If you already have a sense of what you are doing with Dungeon World, world-building-wise, then there's not enough new and unique stuff here to make it worthwhile. The author admits that it's going to feel a little familiar to some people, so if you're already on that path, you are probably better served to keep going in that direction.

CONCLUSION: Recommended for people who are pretty sure they have the mechanics of Dungeon World down, but are not sure just how they are actually going to get the game going (the front suggests that the PCs begin in media res), but folks who have already started to work on their own Dungeon World setting aren't going to find a lot here to compel them to scrap their work and introduce Baronica in its stead.



Rating:
[4 of 5 Stars!]
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