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Toys for the Sandbox 107: The Trade Market $1.99
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Toys for the Sandbox 107: The Trade Market
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Toys for the Sandbox 107: The Trade Market
Publisher: Occult Moon
by Megan R. [Featured Reviewer]
Date Added: 01/21/2014 08:02:15

Trade fairs and markets always have great potential for adventure, particularly if you enjoy intrigue and gathering rumours rather than merely being marched to the dungeon entrance...

This one's particularly good, because it is the melting-pot meeting point of diverse societies that otherwise might only meet across the battlefield if at all. It's not only used for trade either, as warriors and chieftains of all the communities involved attend as well. Treaties can be discussed and negotiations held... and there's likely to be the odd brawl as well.

The background as given is quite detailed about the situation. If you already have an established campaign world you may need to change a few names or races to make it fit in, but the general concept should hold good provided you can call upon a variety of groups who generally rarely mix without serious bloodshed. Once you reach the actual description of the woodland clearing that is the setting for the gathering, all you will need to do is designate a suitable location and you are good to go. The arrangement would work equally well in the middle of a large area of grassland if that's more convenient in your world.

Several NPCs are outlined. At best, all you need to do is provide them with appropriate statistics for the game system you are using; you may find that names of deities, homelands, etc., need tweaking as well. The overall concepts, however, are ones worth having in this situation to make it interesting. A priest, a veteran military man, a trader... and someone described as a reluctant bridegroom: plenty of story potential there!

And that is before we get to the actual 'possibilities' - suggestions for sweeping ideas for adventure. Each starts with a short paragraph that sets an outline scene, then there are several 'twists' from which you can choose one or more to make the original scene even more interesting. Investigations, wedding shenanigans, dodgy trades, stolen goods and even something lurking in the forest: they're all there awaiting your development into full adventures.

A couple of new items (complete bar any necessary game mechanics), tables of encounters and rumours and a map of the trade market clearing round out the product. Plenty to get you started on a market-based adventure or two.



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