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Lolth, the evil Queen of the Demonweb pit. Demon Goddess of the Drow. Evil Incarnate. What can I say, but hooray.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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A thinking parties adventure and a lot of fun to run. Beware the forces of evil and remember that horror is what you make of it.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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A great module and more fun if you have read Paul Kidd's Novelization featuring the wander ranger called the Justicar and his companions, Escalla the Faerie (who starts out as an enemy), Cinders the sentient Hell Hound pelt and others.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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The module that mixed science fiction and AD&D truly for the first time (unless you count the super sorcerous science of Blackmoor in D&D). Fun but a trifle of a let down as there was no ultimate enemy to battle and no thought was given to possibly sending the PC's into space for an adventure or three. Still a fun module overall.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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The grand daddy of modules, long convoluted and able to take characters through a lot of levels before it was over (if they, lived that long). <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Another classic AD&D module able to give PC's lots of adventuring experience and lots of levels while doing some good ending the reign of the evil SLAVELORDS. Fun in the classic sense. Kill everything that you think is evil, get lots of XP and let the gods sort it all out.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Originally introduced in Dragon Magazine as a place the Princess Ark visited. The Red Steel setting is intriguing well thought out and dangerous. Keep your Red Steel weapons handy, your Cinnabryl on you at all times and use your Legacies wisely.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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An expansion to the Red Steel setting that lives up to the name. More races to play, good adventures, sample PC's and additional history for the GM to use to add depth to the background. Long live the SAVAGE COAST.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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An original Dungeons and Dragons classic. Gives the GM lots of good advice and leaves some areas unmapped to let the GM create his own encounters while still being free to run the game the way he want. A great beginners classic.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Convoluted and a trifle long, still it gives the cahracters a base to operate out of until they are powerful enough to go deeper and last longer. NPC's and opponents are well thought out and fleshed out well, even the Alu-demon. Worth a download if only to mine for ideas of what an Underdark Campaign can be like.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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One of the first Dungeons and Dragons modules it gives good advice to GM's and is easy to run (if a trifle obvious in places). <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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OK module, not much else to say, got it, read it, never ran it. Fleshed out well, gaming group fell apart about the time I would have run this one. Would have liked the chance to run it though.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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10 years of play testing and revisions and it shows a wondeful rules set for players who both want to use established fig lines from any fig maker in a cohesive rules set or want to design their own ships and make their own figs (I have one fleet that is composed of various size and shape beads purchased at a local bead store and glued together). The only downside is there are no rules for heroic leadership to turn the tide of battle.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Pre-World War 1 history as it might have been if Cavorite and Ether ships had existed. Great concepts and ideas. The ship counters are easy to print out, cut out and put together. Wonderful product for those who like alternate history. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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The first expansion to Iron Star is well thought out, does a good job of extending the history and does a wonderful job of extrapolating what the different countries would have done if space was an available battle ground in the time before WWI.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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