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Ardanyan's Revenge (Classic Edition)
Publisher: FASA
by Dan B. [Verified Purchaser]
Date Added: 06/15/2008 23:27:08

This adventure worked great for my players. They wanted something a little different. So, in running them through this I barely even used a third of the NPC's and only half of the setting. The setting is so detailed I could lift from it for a long long long long time. After reading the setting and story details (plot) I was personally convinced that I should keep the characters in that setting as their home base to return to after the adventure was over. They loved playing in this. It's a big mystery that unfolded nicely. We got off script a few times but to be expected. With some guidance from the adventure we got back on track. The mystery and conspiracy were layered enough that it took a while to investigate. I did have to hunt and peck for informtaion though. Some of the main NPC's motivations were not listed with their description, so make sure you read this thoroughly from start to finish. I ran it where I just read ahead enough to run it. So, do yourself the favor and read it front to back and make notes. I wouldn't have gotten off script had I done so. Since this adventure can be run in 1 of 2 ways I will use this again on a different group of players one of these days. I look forward to more settings like this and more adventures where the characters have to use their wits, skills, and talents. And not just a sharp sword.



Rating:
[4 of 5 Stars!]
Ardanyan's Revenge (Classic Edition)
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Runvir's Tomb: An Earthdawn Shard (Classic Edition)
Publisher: FASA
by Dan B. [Verified Purchaser]
Date Added: 06/14/2007 12:35:27

Every time I start a new Group in Earthdawn I use this adventure. It's Perfect. It uses everything in the Game in one adventure. You meet the hired help of the ruler of a city and they hire you to retrieve an item that will aid the ill ruler. You then travel to an underground Kaer. You battle beasties and the undead. You face off against a minor horror but you also need to outwit the fiend as well. You then have to travel back to the city and give the item to the lackeys of the city ruler. It's got traps, nasty creatures, and the undead.

I tell you it's just long enough to make it a 2-3 session adventure but also short enough to whet the party's appetite without drawing things out too far. I've been the gamemaster for this adventure 4 times now and it's been a hit every time. There's team participation, a dungeon-crawl atmosphere, monsters, and a heaping dose of mandatory ROLE-playing involved. Plenty of magical treasure and coinage can be found within as well. I've GM'd Earthdawn for a decade now and this is still the most complete short adventure I have found. Once again... perfect.



Rating:
[5 of 5 Stars!]
Runvir's Tomb: An Earthdawn Shard (Classic Edition)
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