Located in a quiet corner of Gypsy Knights Games's Clement Sector, Winston is a ice-bound world in an otherwise uninhabited system. Indeed it is only marginally habitable, with an atmosphere that requires a filter mask as well as being on the chilly side of cold.
Some 88% of the world is ocean, but an ocean completely covered by sheet ice. It thins a bit in places, but never enough to actually leave the ocean open to the air although these so-called 'blue spots' do allow for photosynthesis by aquatic life. Four major landmasses (and a few minor ones) poke through the ice, however, and this is where settlements are to be found... even though they too are inhospitable with glaciers, rocky landscapes and active volcanoes to contend with.
Rather surprisingly, over four million people have settled here in the 40 years since Winston was first colonised, initially following the promise of rich mining. Indeed the first settlements were sponsored by mining companies. Following the collapse of the mining companies, a weak democracy was overthrown by the last president declaring himself king. His son was less successful at ruling than he was, and a civil war ensued. The leader of the strongest armed group involved in the war has recently placed herself on the throne.
The rule of General Mary Webster is quite strict and completely despotic, yet she is hailed as more fair than her predecessors. Visitors to the planet need to be aware that firearms are prohibited and visas are needed to travel outside of the downport areas. Most recreational drugs are also banned apart from alcohol. However, the locals do enjoy playing a game called rugby, and a bizarre event called a tomato hurl. Life otherwise is quite tough, and death is commonplace especially in the government-controlled mines.
Temperatures are low, below freezing even in daytime, so most people live in domed settlements which are maintained at a more amenable temperature. There are three main domed cities which are described in reasonable detail. There is also a section on adventure ideas for this planet... should anyone actually want to go there. Many are based around the harsh regime, involving characters either in supporting roles (perhaps mercenaries hired to train local troops) or mixed up in a rebellion. Other worlds are quite curious and might sponsor a spy mission to find out what's really going on in a difficult-to-access world, whilst merchants will find profit selling off-world products - legal or otherwise - to the natives. If nothing else, they might need to import tomatoes for the tomato hurl.
Never thought so much could happen on a rocky ball of ice? Think again, and visit Winston. Just take care: misbehaviour can lead to imprisonment or even being shot out of hand, and it is said that not everyone survives a gaol term here.