A fine example of the OGL at work.
Artwork is beautiful, maps are handy and descriptive, and the adventure overall is well-paced. Does a nice job of balancing the "comforting" feel of being "standard D&D" with unique elements that make it different and original.
The only (very mild) criticism I would make is that stats for opponents (whether taken from the MM or later in the adventure) make you flip to another page or pull out another book, but I suppose it helps conserve space.
Good job!
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