The biggest problem with this playbook is the "Death Move: Borrowed Time" move:
It has the major flaw of focusing the whole fiction on that single character and a huge amount of play time.
Also allowing you to do whatever you want without consequences has the huge defect of ending any problem in the game world, in addition to leaving the most unthinkable legacy to the characters that remain (just be imaginative in what you do).
This brings you a bitter taste in the game and the disappointment of the players.
I was forced to look at it and make it more interesting and beautiful...
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