If your game is going to school - be it anything from your 'police procedural' needing to interview some students to a game based around high school life - here are the floorplans you'll need to set the scene.
Everything's here: extensive indoor and outdoor sports facilities including changing/shower facilities, a music area with space for band and choir rehearsals and smaller practice rooms, normal classrooms, workshop facilities and even an auto shop, laboratories, computer suites... even the nurse's office and administration suite. There's a big library and a cafeteria, too. Upstairs there are more classrooms and specialist areas for art and media work. On a practical note, there are rest rooms, water fountains and loads of lockers spread around the building. Outside, as well as a baseball diamond and a football field, there is plenty of parking space.
About all that's missing is a swimming pool and a faculty lounge. There are a few workrooms in the administration block, perhaps that is where the teachers go when not teaching, and there is a designated area for faculty dining. The sports coaches have their own space, including lockers and changing facilities.
It's really a magnificent piece of work. It's so big that for the 'full-size' sheets you can print with hex or square grids, etc., they have had to be split into sections. If you are going to make serious use of this in your game, perhaps you are running a high school based game for example, it would be worth considering purchasing a ready-printed version from Fabled Environments, you can order online from their website.
It's making me contemplate running a high school themed game, just looking at it!