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Be Awesome At Freelance Game Design $4.99
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Be Awesome At Freelance Game Design
Publisher: Raging Swan Press
by Thilo G. [Featured Reviewer]
Date Added: 03/15/2014 03:37:44

An Endzeitgeist.com review

This guidebook to help aspiring freelancer is 32 pages long, 1 page front cover, 1 page inside front cover, 1 page editorial/ToC, 1 page inside back cover, 1 page back cover, leaving us with 27 pages of content, so what is this book about?

Essentially, this book is Creighton Broadhurst's wisdom (with a slew from John Bennett thrown in for good measure), or at least a part of it, regarding the nature of freelancing - and in case you wonder - he does explain, sans hubris or pretensions, what qualifies him to give this advice - which is valuable.

Now usually, I go into a point-by-point analysis of a product's contents, but seeing that I'd have to essentially reproduce the whole book in this case, I'll instead tell you about some of the articles herein: First of all, examine why you want to go into freelancing - 12 reasons against it (like "for the money", "problems with taking criticism") and 8 reasons in favor - while I'd consider many of these self-evident, experience has shown that not everyone is in the know regarding the realities of the rpg-industry; I've seen people actually expect completely unrealistic things, so reading these should provide a nice reality-check for aspiring authors. Once you've decided to take the plunge, make sure you follow his GOLDEN RULES.

They're called like that for a reason - from editing, knowing and playing the game as well as the target audience/publishers, contracts etc. - there is a lot to take into account and yes, this includes the acceptance that whatever you write, it WILL be edited. Proper project management advice and further reading (re Kobold Press' EXCELLENT, nay MANDATORY design-books, for example!) further should provide several excellent starting points for aspiring freelancers.

Now the essential thing beyond quality is actually getting things on (virtual) paper -advice for being productive is extensive herein and as a person who values efficiency (otherwise I wouldn't be able to review...at all), I can attest that these are not only valuable, they even managed to teach an old dog like me a new trick or two, even if the pieces of advice in question were not that complex - just reading them has a benefit in itself -and yes, "Turning off the internet is just one of the pieces of advice I can attest to regarding efficiency, as is listening to music -fun fact: Whether I'm writing for my day-job, supplements or reviews: The proper music, much like a good work-out, can get you faster into the proper mindset. While Creighton doesn't go deep into details, I'll be egoistical for a second and provide some examples from my own array of writing-music.

Complete derail of the review in favor of some of my favorite tunes to write:

Are you writing something viking-themed? Get Turisas' "Varangian Way" or Týr's "Blood of Heroes" or anything by Amon Amarth. You're writing some dark "Sword & Sorcery"-stuff? Put Bal-Sagoth on your speakers. Decadent gothic horror/fantasy? From "Ordo Rosarius Equilibrio" to bands like "Pretentious, moi?" or "Project Pitchfork" (Beholder, for example!), a mix of low-key songs and sinister, pumping beats can go a long way. And once you need to get stoked, KMFDM's "Hau Ruck" or Sabaton/Blind Guardian make for a great background to get into the proper set of mind. Oh, and if you need some inspiration for disturbing imagery, there's not much that surpasses Sopor Aeternus' "La Chambre d'Echo" and for dark sci-fi "Darkspace", for bloody, fast-paced martial arts, Combichrist's "Today I Woke to a Rain of Blood". Finally, there's no track that better encapsulates a feeling of desolation on a post-apocalyptic level than the brilliant "78 Days in the Desert" by Sólstafir.

/derail

Sorry, got a bit lost there. Where was I? Oh, yes, project outlining - tips for properly outlining projects are provided herein as well and once you have started your career, the struggle is anything but over: Properly "leveling up" by pitching the right stuff the right way to the right people is crucial as well. Another page covers reasons why you want your own web-site - whether as a blog, a site or something else: There are benefits here and yes, the virtues and how and what to publish here are explained concisely.

Now what would make my job as a reviewer much easier is if everybody checked the "How to Kill your Career"-page here: There is a reason Raging Swan Press supplements only rarely miss the highest echelons of my rating system, and from missing deadlines to bad spelling etc., I can only fathom what some publishers have to deal with submission-wise. In fact, I do have some partial insights behind the curtain and having seen some submissions as they reach the respective publishers is sometimes horrifying to behold. Oh and there is the "Don't Argue with Reviewers"-point - at least here, I don't mind an argument, as long as it's CIVIL. I've been insulted, called out and even threatened and don't react well to the like - though I try to keep a calm head. Now on the other hand, I'm not perfect, nor is any other reviewer out there, so if you write something and feel a review has an OBJECTIVE mistake, feel free to point it out and discuss the review in a civil manner. I believe I have managed to remain civil and helpful in most instances and always like to provide feedback for improvements and at least I'm not beyond saying "Mea Culpa", man up and rectifying mistakes I've made. Just my 2 cents, though. :)

Proper pitching of projects is also important and with some experience at choosing pitches under my belt, I can attest that these guidelines here should be followed. Next up would be advice not on the logistics of freelancing, but on the act of actual creation - from dungeon dressing to dungeons that make logical sense within the world and how to properly make a dungeon ecology that does not break one's sense of immersion, these pieces of advice are GOLDEN. Oh, speaking of which -how to properly craft unoccupied rooms is handled here as well. What? Yes. And you should read and take this page in - there is a reason Raging Swan Press-modules tend to feel that realistic, concise and alive - and these are an integral part of it! Encounters, Treasures, Settlements, NPCs, Villain motivations - all the following pages should be considered a Bullet Point-check list to avoid bad design-choices and, more importantly, bland ones.

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's elegant standard with 1-column-articles that fit (if your eyesight is as good as mine) up to 4 pages on one sheet of paper, making this very friendly on the printer. The pdf comes fully bookmarked and in two versions, one for screen-use and one to be printed out.

Creighton Broadhurst has provided a collection f articles and lists here that every aspiring freelancer should check out - the advice is thoroughly sound, concise and as a check-list to avoid design-sins and issues, this pdf can be considered an invaluable guide to help you get into freelancing - a cool and useful companion to have, well worth a final verdict of 5 stars +seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
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Be Awesome At Freelance Game Design
Publisher: Raging Swan Press
by Charles H. [Verified Purchaser]
Date Added: 12/22/2013 10:24:59

This is a great short book on freelance game designs. I believe that the insight and experience shown in the book will help me make a game that is more successful than it would have been otherwise. To anyone who wants to design games either for fun or profit, I would suggest reading this.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks so much for your kind words! It was a marvellous Christmas present. I hope Be Awesome At Freelance Game Design helps you achieve you goals!
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Be Awesome At Freelance Game Design
Publisher: Raging Swan Press
by Kyle W. [Featured Reviewer]
Date Added: 12/02/2013 00:00:00

Be Awesome At Freelance Game Design is written by Creighton Broadhurst at Raging Swan Press. It's an interesting look at the art of making content for games. However, one thing to note is that it touches most heavily on three independent aspects: freelancing, the games industry, and then writing. If you're thinking about writing your own stuff you're not really a freelancer, but it's also important to note that the guide is more for adventure, campaign, and setting writing than for actual game design, which, to be fair, is a topic which is colossal in scope.

As far as the freelancing advice goes, Creighton is right on the money. Be Awesome At Freelance Game Design touches on all the important points of the process, including the need for professionalism in marketing yourself and the fact that as a freelancer you're not the one calling the shots but you should still retain some independence in your work, or else you'll get slogged down doing things you're not good at and don't enjoy.

The games industry insight, I feel, is particularly one-sided. Most places tell you what they want to see; Catalyst's put out huge things about the making of acceptable art on their blog, for instance, and I feel that Broadhurst really falls short by assessing pretty much exclusively the Paizo/Wizards of the Coast market and not looking into depth at publishers who have an alternate way of doing things. That's not to say it's bad; most of what you're looking for is still applicable, but you won't see Shadowrun looking for an alternate setting any time soon. Of course, a fair deal of this is because that's still one of the places that is the most prominent in the games industry, but it's also something that overlooks a potential market.

Likewise, much of the writing is exclusively oriented toward the fantasy genre and conventions, feeling like something out of the golden age of Dungeons and Dragons. A lot of this is cross-applicable, but it's annoying to a certain degree to see stuff that could be very well generalized applied to a specific context and concept; the writing's advanced enough that anyone who reads it for its fullest effect will almost certainly be capable of applying general advice to specific cases,

On the other hand, the writing advice is very solid. It reminds me a lot of some of the writing textbooks that I've really loved, but with a more practical look at adventure writing and the process of creating believable and enjoyable environments. It's good advice even for people who aren't going to professionally write for games, but the parts of it feel rushed and crammed; like the goal was to get the writing done within a length limit instead of providing everything there is to know about best practices and going beyond the simple statement of facts into their application.

So, in short, Be Awesome At Freelance Game Design is far from horrible. It's also pretty basic. Don't get me wrong, there's a lot of stuff in here that's really useful, but you really need to be the target audience-a traditional Swords and Sorcery adventure writer looking to write adventures, to get the full benefit out of it. Will it help you in other fields, for instance simply as a GM? Quite possibly, though the amount of information pertinent to any of the many hats it presumes the reader will wear is limited to a brief overview of a broader field.

To summarize my summary; good, but more useful for the target audience than for the general public.



Rating:
[4 of 5 Stars!]
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Be Awesome At Freelance Game Design
Publisher: Raging Swan Press
by Benjamin M. [Verified Purchaser]
Date Added: 11/30/2013 17:02:22

I found this book well thought out in how it was set up. The advice was both well thought up and broken into sections that made sense in terms of how they fit in groups. Not only did it suggest why you might want to be a freelance game designer, it suggested reasons that you might not want to be one as well. I loved the note that pointed out that you will get typos, and other errors, even while writing this review I had to correct at least half a dozen words, and I am sure that there may be other types of errors.

The only thing that I can quibble about is the high requirement of an online website/ blog, as there are a few day jobs that could be adversely affected by having such a website/blog. These are mostly related to the government or healthcare thanks to HIPPA. I don't think any one wants to risk losing a full time job just on the hope that they might get a gig as a freelancer for their hobby.

Overall I found it to be a very good book to buy, to read with the idea of thinking about doing some freelance writing myself.



Rating:
[5 of 5 Stars!]
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