|
This is a fun and useful product. Though the product is intended to create tiles for classic dungeons, with a little forethought it can model the basic structure of things like ships and castles. This PDF does not include any features other than stairs, columns and doors, however, so you'd need to look elsewhere for more elaborate floorplans.<br><br>
<b>LIKED</b>: Dungeon tiles can be created and printed very quickly - if you have the design of the whole dungeon created, I would guess that the tiles can be made and printed in less than 10 minutes. The features look clean, but are basic. I'd love to see an expansion that included other types of floors (especially wooden ones) and some additional features like windows.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
|
|
|
|
|
|
This is a very slick product, which contains a surprisingly detailed encounter, new magic items and even a battlemat. Though it is specifically part of the Dungeon Under the Mountain, it can be used in almost any dungeon with little customization needed. Actually, and ironically, the best feature of this PDF is that it allows the DM to customize the encounter with the touch of a button. The maps can be customized to show as little or as much detail as desired, and the DM can choose from three different enounter levels: the low level encounter features a CR4 monster, the medium a CR12 monster and the high a CR18 monster. The monster is advanced using a template and class levels (half-fiend rogue and later half-fiend rogue/sorcerer) and tactics are presented for each version. The environment of the room is unusual and well-used, including traps and other hazards, as well as relevant skill checks (also customized by level).
Overall, I think this is an excellent accessory that not only will help busy DMs but also make a memorable encounter. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
This product, as the name suggests, details a particular magic shop and the NPC who runs/owns it. The level of detail is excellent. You can find the stats for the owner, a list of items common to his shop, the sorts of items he specializes in, the services he can provide, even the kinds of locks he uses on his doors. This is not a general magic shop, but a unique place that fills a niche. None new magic items presented here are very powerful, but are rather flavorful and clever. This location could easily be used in most fantasy campaigns.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
The Magic Merchants line continues with another high quality product, this time a tattoo parlor run by a psion and a bard/cleric. Being a fan of tattoos in both the real world and in fantasy games, I was very happy with this product and even happier that it features psionics so prominently. As with the first product in this line, the new magic items presented are interesting, creative and not necessarily high-powered. There are a lot of good ideas presented here, so even if one does not use the parlor as a whole, the detailed NPCs and items are well worth the cost.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
I really like the idea of using a prestige class to "scale" a special magic item - I think it is a good and interesting use of prestige class concept (much better than many of the prestige classes that added to everything nowadays) and it can make a character truly unique. The histories behind each "artifact" are detailed and flavorful and full of adventure ideas.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
|
|
|
|
|
|
This is one of the most impressive products I have bought in a very long time. By using real-world ecology as a base, this book explains in detail how to make logical, interesting and believable creatures. The rules for creating balanced creatures is the best I have seen anywhere. As a bonus, there is a list of monster parts with their uses and value. A great book for DMs who want to create unique worlds for their campaigns.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
This is a very useful product - I found that it was an accurate system to develop challenges for my players and the calculating spreadsheet was a great bonus. I'd like to see more publishers create useful tools like this.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
|
|
|
|
|
|
I love the efficiency of Philip Reed's PDFs. For $1, you get 4 pages of great ideas. This PDF has six adventure-inspiring gates to the planes that range from sad to weird and creepy. Any of these would be memorable in a game, though the gate named Princess Qadira is especially strange and nightmarish.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
|
|
|
|
|
Creator Reply: |
Thanks for the kind words. I'm actually considering taking the Princess and writing a short comic inspired by the idea. It was difficult to balance the weird with the useful but I think it worked out okay. Hopefully the next planar material I complete will continue to prove useful to campaigns. |
|
|
|
|
I like collecting "adventure bits," such as short encounters, maps, NPCs, odd items, etc., because I discovered that no matter how well prepared I am to run a game, my players will always surprise me. This is very much a gamemasters book and by itself is probably not that interesting, but will be very useful in a pinch. The descriptions are evocative and gave me ideas for longer adventures/plots right away. Be aware that some descriptions may be too detailed to throw casually into an existing adventure as simple dungeon dressing, though they do make excellent red herrings. :)
<br><br><b>LIKED</b>: Good ideas and overall a good gamemaster aid.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
|
|
|
|
|
|
I bought this map as well as two others from the 0one blueprint line on the same day. These are very well designed maps that come in two colors, blue and black. The black is more printer-friendly, of course, but the blue reminded me fondly of the old TSR module maps. This particular set features the various levels of a temple.
This map is large and complex, but not confusing, and shows the temple on various levels. Useful features include the ability to turn off map features, such as numbers or grid, and a key where the GM can fill in notes about each area by number. The only thing I missed was an exterior view, like the ones included in other maps in this line, that shows the details of the outside of the building/area and relation between levels.
Overall, I think this is a good map product and well worth the price.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
|
|
|
|
|
|
|
|