The 130+ superhero adventure seeds in this compilation come in two basic formats: short one-paragraph hooks and longer two-paragraph adventure starters. As you might expect, the quality varies, and there’s some degree of repetition (as in comics themselves). Usually this isn’t too bad; there’s always room in the comics, and in a superhero campaign, for the umpteenth alternate-earth story (it took DC Comics less than a year after the New 52 debut to introduce Earth-2) or Golden Age redux tale. However, pp. 7 and 15 contain identical (word for word) seeds, which is a little more annoying, and two different seeds exploit the “retirement home for Golden Age superheroes” trope.
Sadly, embarrassing grammatical, stylistic, and typographical errors and inconsistencies pepper the compilation. In some cases, these inconsistencies appear within just a few words of each other (as when “M-theory” appears once with a capital “M” and once with a lower case “m,” with only one word in between). In at least two instances, two seeds run together without an obvious break.
If you’re thinking of buying the compilation for a minor, you’ll want to know that several of the seeds (at least half a dozen or more) deal with “PG-13” situations (usually sexual improprieties).
Although the compilation is marked with the d20 logo and uses the d20 Open Game License (with all content marked as open, to ERP’s credit), there’s actually no system-specific material in the seeds, and you can get equally good use out of the compilation no matter what supers system you’re running.
Probably about 2/3 of the seeds appeal to me enough to consider developing them into fuller scenarios, which is a pretty good ratio for this type of product (which needs broad appeal rather than deep satisfaction of any one customer’s personal tastes). In my judgment, it’s worth your time and worth the price if you run any superhero games. You could probably even adapt some of the seeds for high-magic fantasy games.
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