|
This book is a good idea, poorly executed.
It's almost as if the author has never played 5e. They have overlooked so many basic things. Most of the classes bordervon unplayable (Though the Skeleton seems a solid class)
Any DM will need to do a lot of work to make this usable alt the table, but there is a nugget of something good here. That's why it gets 2 stars instead of one.
|
|
|
|
|
|
Easy, flexible, quick to learn. Perfect for a one shot, or short campaign. Simple enough to be easily customized. D12s are used for task resolution, but d4s and d6s are also used. The setting is left vague.
I'm looking forward to giving this game a try
|
|
|
|
|
|
Ordure Fantasy is a simple, easy toto learn, yet suprisingly robust RPG. Best suited for pick up games, but capable of supporting a short campaign.
The mechanics revolve around rolling low on a d6. Combat is quick and simple, with PCs rolling all the dice.
However, for my money, what I really like are the several pages of random charts, helping to inspire adventures, monster creation, and world design.
There are no rules for running nonhuman characters, but that isn't really what this game is about.
There is no bestiary, but there are rules for creating monsters.
The book itself, is 19 pages, simply laid out with beautiful minimalist artwork.
|
|
|
|
|
|
At first glance, I really liked this game. I bought the PDF and liked it enough to order the print copy.
I now wish I had waited until I finished reading through the game.
This is indeed Gangebusters, basicly the same as the TSR original (maybe cleaned up a little here and there) The artwork fits perfectly, the layout is clean and easy to use, and the addition of weird powers was a nice touch, though the implimentation seems a little weird to me.
My problem is this was sold as a stand alone game, and it isn't. If you don't have the original Gangebusters this game is unplayable.
I have a few other minor nitpicks, but nothing too serious.
Although they cover combat, they forgot to cover damage. On pg. 49 they mention that a .38 caliber bullet does 3d6 damage (which is incorrect), but nowhere else is there a list of weapon damage, or how to calculate damage (other than brawling)
Other than that, this game really looks promising. Fortunately I have my original TSR copy of Gangbusters, so this will ba a mostly useful addition to my collection. Once they fix this omission, this will be a 4 star review.
|
|
|
|
|
|
A Simple, smooth and versatile adaptation of the Old School rules. The setting is simple, yet well thoughtout to cover a variety of play styles. This is a game that can easily cover a Star Wars, Babylon 5, or Star Trek style game, or just as easily do Firefly, Alien or Outland. Though it is a class based system (Expert, Psychic and Warrior) the classes are well balanced and quite flexible. Backgrounds and Training packages allow for a wide diversity within a class, while keeping things manageable for the GM. Only two alien species are provided, but guidelines for developing more are included. The free version does not include the rules for AI PCs or Mechs. I was so impressed with the free version that I had to order the POD of the pay version and I was not disappointed. Great game!
|
|
|
|
|
|
The mechanics of this game were inspired by the 1980's TSR RPG Star Frontiers, but the authors of this game have found new ways to really bring the system alive. It's been simplified, streamlined and retooled for a fantasy setting. This is one of those systems you can sit down and run with little or no prep. The book itself looks good, the layout is clean and easy to read. The artwork is adequate, but not spectacular. I look forward to seeing what comes next! An excellent value for the price.
|
|
|
|
|
|
Very detailed maps!
Clear and easy to use!
The maps are well thought out and will add greatly to any sci-fi game.<br><br>
<b>LIKED</b>: Variety of map styles allow you to print the one that best suits your game.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
If you play any modern RPG, and you like to use mini's, this map will be useful. <br><br>
<b>LIKED</b>: High quality, <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
Exactly the kind of map that could be used over and over in a modern setting, but is hard to find!
Very useful!<br><br>
<b>LIKED</b>: High quality and very useful!<br><br><b>DISLIKED</b>: I'm sure I could nit-pick something.
But why bother? It's still a great product!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
A very useful series of floor plans!
The quality is excellent, though I wish, rather than having the same maps repeated with the different elements (Furniture and such) added and deleated, that they take advantage of the PDF format's versitility.<br><br>
<b>LIKED</b>: Excellent quality, very neat clean and well thought ought.<br><br><b>DISLIKED</b>: I think they could have taken better advantage of the options offered in the PDF format.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
I have a love hate relationship with Bloodshadows.
On one hand, I think it's a great idea, but I have never quite been satisfied with the exicution of the game.
The d6 system is vastly superior to the old Master Book system, so this new edition has that going for it. But over all, I still felt like this was only half a game.<br><br>
<b>LIKED</b>: Very cool idea.<br><br><b>DISLIKED</b>: Honestly, it just isn't Noir enough, as much as it tries.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Disappointed<br>
|
|
|
|
|
|
One of my favorite D&D adventures ever!
I've used and re-used this adventure dozens of times, in a dozen different games.
The story is a campaign in it's own right. Well paced, involved, and filled with wonderful maps!
This is a product that continues to be useful long after the adventure is finished.<br><br><b>LIKED</b>: Great maps!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
|
|
|
|
|
|
An invaluable campaign aid!
The SRD 3.5 Revised Full Bundle saves tons of time when I'm designing adventures. I can cut and paste what ever I need right into whatever adventure I'm writing.
It would be a bit much to print everything up, but it's easy enough to print what you are going to need in the next adventure.<br><br><b>LIKED</b>: Easy to use.
It has EVERYTHING!
Cut and paste directly into your adventure.<br><br><b>DISLIKED</b>: A bit pricey. Not pretty to look at.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
|
|
|
|
|
|
Who needs expensive lead mini's?
These figure flats are ideal for any 50 Fathoms player and many could be used in other RPGs. The artwork if fantastic and best of all, if you have a printer at home, you will always have enough figures!<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
|
|
|
|
|
|
A beautiful collection of all the charts and tables needed to run 50 Fathoms. Just as with the Evernight screen, there is even a blank page with just the background, incase you want to add any house rules.
The screen is in full color, but it still looks good if printed in black and white. Not a must have, but still a valuable addition to any 50 Fathoms game!
|
|
|
|
|
|
|
|