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Interesting setting, visually attractive book. However, the grammar is painful.
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Very detailed planet generation rules, as well as socio-economic "rules" for managing and running a colony. Also includes some large-scale combat rules, and several adventure seeds. Quite a buy!
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For fans of future history, Mil SF, Spaceships, and great SF Art. A fitting continuation to the TTA books of the 70s.
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Provides solid background to the MegaTraveller Universe.
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"Through the waves" provides some general background information on history and tradeoffs of watercraft, a design segment, and several pages of example designs.
The design sequence is somewhat limited compared to other vehicle design systems (CORPS VDS, SJG CarWars) having few options. It also lacks seemingly important design aspects, like volume for ballast tanks in a submarine.
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I'm a sucker for the Traveller universe. Traveller T4 has often been criticized for typos and errors, but looking beyond that this product provides an excellent overview of the early days of the Third Imperium.
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Though not as detailed a ship design system as others (CORPS VDS, Traveller FFS), Blood and Space 2: Starship Construction Manual has some interesting notes on the process of designing a ship, and adds a few skills and character classes to help this. That said, the actual options it enumerates for designing a ship are somewhat limited.
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A fine assortment of odds, ends, and design rules. Helps flesh out any adventure in the SF genre. The Vehicle design rules are an abbreviated form of those found elsewhere, such as in Fire, Fusion, and Steel.
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Impressive graphics, though some more labeling on the maps would be nice.
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Great collection of species. Each entry gets a few pages which are dense with physical description, psychology, social data, and adventure seeds.
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Very good, detailed descriptions of guns, lasers, etc...
If you like "Fire, Fusion, and Steel" type books, this is the book for you.
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A decent, though not detailed, vehicle design system. Not as complex as CORPS VDS or Traveller's systems, but if you like the technical aspects and detail it will be disappointing. That said, if you want a fast sizing system, this is a good deal.
It uses an interesting system. Instead of a component (like CarWars) or system (like VDS or Traveller) based system, it provides a series of standard vehicles and equations to modify them. Fast, but potentially not as flexible as other methods.
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