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FT 0 - Prince Charming, Reanimator (PWYW) Pay What You Want
Average Rating:4.4 / 5
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FT 0 - Prince Charming, Reanimator (PWYW)
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FT 0 - Prince Charming, Reanimator (PWYW)
Publisher: Purple Duck Games
by Ed K. [Verified Purchaser]
Date Added: 03/22/2019 11:22:25

I was looking for an adventure based on fairtales for a different system, but I found this. And I loved it.

It got me interested in the Dungeon Crawl Classics system, and after I'd got the quickstart rules, I gave this a go with some friends. We had a great afternoon playing it. Nearly had a TPK, and for some reason the players thought that some of the monsters were 'cute'.

It has a great set-up for turning 0-level peasants into novice adventurers, with enough challenge to make it risky, but not so much that nobody will survive. It works well as a one-off, but we are planning to follow the campaign - if it all gets published.



Rating:
[5 of 5 Stars!]
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FT 0 - Prince Charming, Reanimator (PWYW)
Publisher: Purple Duck Games
by Ben S. [Verified Purchaser]
Date Added: 07/29/2016 17:11:31

This a very inventive version of the Prince Charming character and a delightfully macabre take on fairy tales. This adventures is definitely worth picking up.



Rating:
[5 of 5 Stars!]
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FT 0 - Prince Charming, Reanimator (PWYW)
Publisher: Purple Duck Games
by Steven W. [Verified Purchaser]
Date Added: 01/26/2016 12:36:01

After reading about how good this funnel adventure was I finally bought it, and found it to be as good as I was told. A solid adventure, good monsters, some great encounters that can be spun out into further adventures.



Rating:
[5 of 5 Stars!]
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FT 0 - Prince Charming, Reanimator (PWYW)
Publisher: Purple Duck Games
by Clayton B. [Verified Purchaser]
Date Added: 07/13/2014 23:30:46

Prince Charming is a pretty solid funnel. It is fairly short, but it gets the job done. The monsters are really tough, and we had a TFK (total funnel killed for a couple players), but the module has a nice way to generate new 0th level guys.

This is a fairytale based module, and you may or may not want to file off the serial numbers on some of the more overt markers of this (for instance, there is a guy literally named Prince Charming). There are a lot of unique items here, but you may want to modify or eliminate some of them. There is an orb that answers three questions each day and does other things too, for instance, and that may be a little powerful for 0th level characters. The items in one section cannot be taken by the players as the module is written, but I allowed the players to wish out a monkey's paw so they could wreck havoc upon themselves. The magic weapons are really strong. I immediately removed the magical pluses to attack and armor from them. I liked the item that didn't let anyone lie, but I wouldn't let them use it to find out meta information, maybe.

The prince was kinda silly, waiting for days at a time for the PCs to do their thing, and so I suggest trying a few things with him: Remove player rations. They have to make their way back to the Prince's camp to replenish and report on their progress. Have the prince spy on events with a magic falcon. Falconry is an expensive hobby, so it fits. Give the prince a strange henchman that follows the party. The henchman doesn't talk, moves slowly, and never seems to die. Provide the PCs with a couple hunting hounds. Because of how fun dogs can be in this module.

The church of Justicia was a nice touch to inject some DCC mythology into the setting. I would have placed a couple related gods and/or saints in her church, though. Also, a table for players to roll unresolved sins on would have been cool.

One of the nicer things about the module is that it brings a new patron for players to try out too. Nice RP opportunities for budding wizards there.



Rating:
[5 of 5 Stars!]
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FT 0 - Prince Charming, Reanimator (PWYW)
Publisher: Purple Duck Games
by Joel W. [Verified Purchaser]
Date Added: 03/14/2014 12:29:53

This Level 0 funnel for DCC RPG is a great introduction to Appendix N fantasy. Weirdness, a strong bad guy, creative monsters, and dimension spanning fun all combine to make this adventure a winner. I can't wait to slaughter some 0 levels in Sleeping Beauty's castle. :)



Rating:
[5 of 5 Stars!]
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FT 0 - Prince Charming, Reanimator (PWYW)
Publisher: Purple Duck Games
by Thilo G. [Featured Reviewer]
Date Added: 12/18/2013 04:43:49

An Endzeitgeist.com review

This adventure for the DCC-rule-system is 21 pages long, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let's take a look, shall we?

This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.

Still here? Prince Charming of the fairy-tales - we know him. Or do we? In this series, the character-trope is actually one man. His first wife Cinder Ella, his second wife Snow White - both returned from what could be death, have perished and now he's set his ice-cold stare on a sleeping beauty. Unfortunately, she sleeps in the cursed ruins from which his men tend not to return - and what better way to get what he wants than just rounding up some peasants to do his dirty work? Yeah, those press-ganged poor fops...they are your PCs.

And oh boy, this once is HARD. Seriously - sans getting XP after the respective encounters, the PCs will probably be obliterated unless they are VERY good and lucky, so beware: Not for the faint of heart! The ruin per se is guarded by deadly, poisonous vines and the deadly flora may actually be the first thing that can obliterate your PCs - thankfully, the Prince can always send in more peasants... Of course, the PCs may actually find a secret way into the ruins or just push through a breach in the wall - either way will not be simple, for the ruins are infested by Hobyah, somewhat darker small relatives of brownies. Among the ruins, the PCs may find the former laboratory of one Doctor Chapman: Among the detailed possessions, one can find Black Sabbath records that have never been released in our world and similar curiosities from throughout the plains and worlds - Doctor Chapman's spirit, as he manifests, is actually rather amenable and helpful, offering some nice magic items for the PCs...but also warning them about not liking thieves. And he is not kidding. He also warns the PCs that the prince will not let them live, but also that he does not understand the curse and hence, they just should not interfere upon having recovered Sleeping Beauty...

Within the castle, they may also encounter a weird, deadly cross between squid, spider and centipede (can you say "Eaten by a grue-like entity?") and finally, the PCs may find a hall, where faerie-thrall maidens may bequeath gifts like the sword of truth, an intelligent blade, the shield of truth, which protects from the aforementioned vines and will not stand any falsehood uttered and finally, a mirror into which a demon has been bound, which reveals the truth. And the PCs better do their best and use these in smart ways, for in order to reach sleeping beauty, the PCs will have to deal with a dragon made of roses, which btw. is also one of the most challenging adversaries I've seen in quite a while at this level... Any victory is hard and dearly won. Taking the sleeping maiden to the prince, the PCs are held at arms point, while he inserts his reanimation-serum to return her to life.

Unfortunately for the prince, she turns undead and rips his head clean off - essentially immortal, the undead bride starts annihilating the prince's men, while legions of the fallen spawn from the ruins. The Pcs may escape with their life, but the undead princess remains in the forests and will probably return in the sequel...

We also get Doc Chapman as a potential patron.

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to PDG's printer-friendly two-column standard with original, top-notch b/w-artworks. The pdf comes fully bookmarked and with player-friendly extra high-res jpeg-maps as well as DM-maps - awesome.

Daniel J. Bishop offers here a twisted take on faerie tales that is glorious to read and run, as it resonates deeply with faerie-tale tropes, while offering iconic, cool challenges. There is not much to say here beyond that each and every component of this module is simply superb - from production values to maps and artworks to the superb treasure trove of imagination that went into this, we get one superb module that DMs of other rule-sets should get as well - for scavenging ideas alone, this is worth quite a lot. And then, add that this is "Pay what you want" - even for a commercial module, this would easily score at the highest possible rating. As Pay what you want, this is one of the scarce instances, where the absolute superb can be gotten for any price your able to pay - and believe me when I say that this module is worth your bucks. My final verdict will clock in at a resounding 5 stars plus seal of approval - get this and drop the guys from PDG a tip: Quality like this is rare!

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
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