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Having gotten this one for free, I think it is an EXCELLENT 2 page game! I don't measure this in the same way I would a fully fleshed out system but I
I did a quick eyeball of Digital Shades. I'm not sure if the rules are more or less clear that game but this one has a nicer template and has some interesting ideas that Digital Shades doesn't. Admittedly, there are a few points that could use examples which would require a 3rd page but what 2 page game is perfect?
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Need a decent tavern & cellar for less than $1? Look no further!
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Some good general advice, but too heavily focused on Indesign tips for my purposes. There are also a few obvious typos that hurt the presentation a bit. I'd say about 50% still has something useful for an absolute novice like me that is never going to buy Indesign though
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Worth $0.50 if you don't have a supers system already. The list of super powers is good but also unnecessarily descriptive without any real defining mechanics. It's not bad especially for the price just nothing special.
Given an extra star for the value.
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Convoluted rules that wreck the point of OSR. If you can assume a base d20 or 2d6 system, why pretend it's OSR? It's a whole new system and a pain to learn instead. Meanwhile, the tone of writing is condescending and a major turnoff. I'd rather stick with The Black Hack, or Sharp Swords & Sinister spells, or OSE, or any number of other OSR games instead.
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Is this list of 36 random events going to blow your mind? No. Is it worth a $0.99 download when you need inspiration and some significant complications for the party? Yes.
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It's not useless but also it would take a LOT of work to make this compatible with D&D 3.5/ Pathfinder
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It's a somewhat useful list of planets and their makeups. Unfortunately, unless you are very good at chemistry / biology, you may not know whether the air composition is poisonous or not. A little blurb about each planet and pictures would have made this a 5 star product.
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It's nothing special but it's adequate for defining a starship that needs help, and what or whom may be on it (excluding monsters...)
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If I had bought this game for the full price, I would have been dissappointed given that half of the book is just a copy of Tiny Dungeons. That said, Tiny Dungeons is a really solid rpg so if you are interested, check it out! This one has some interesting ideas on how to create a world. The ideas could have been fleshed out more. I'm not sure if the world creation rules here would appeal to typical Tiny Dungeons players but I think they are interesting enough that I might just try them out.
Meanwhile, the Demi-gods creation rules are half the Tiny Dungeon character creation + some interesting ideas tacked on top. The most interesting of which are Conviction points that allows a Demi-god to do things like defeat a single foe "a single dragon" or a large group of weak foes, or various other demi-god actions. What makes these points thematic is how demi-gods can earn these points.
"When mortals see you spend conviction on a Godly Feat", the demi-god player rolls at Disadvantage to see if the followers give them more conviction. Even more thematic is that each Demi-god has a "Binding" such as Love, Art, Vengeance, etc. and whenever the demi-god does something to suppor their binding, they gain Conviction (until they hit their max).
So, all in all, I'd say 3 stars but I gave it 1 start bump up for 90% off.
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It's a cool skeleton of a really fun adventure but it needs more structure to be a proper "rpg".
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This is certainly a solid OSR entry. It includes everything the prior reviews about content is true. In case you are not sure, this is the equivalent of the DMG + the Monster Manual. There is solid randomizers and recommendations for randomly generated dungeons, NPC encounters, wilderness encounters, 300+monsters, hundreds of magic items, etc. There is better advice here than in most OSR products I've seen. Certainly, it is a better than the original 1e DMG in organization, rules clarity, inspiration, and it includes monsters (obviously a necessary piece in order to play). It's better than the 2nd ed DMG as well, in that the 2nd ed version didn't have anything for dungeon creation, much less for inspiration, inferior organization, and again MONSTERS.
That said, I don't really understand the hype for this product. The OSE Advanced Fantasy Player's Handbook is really where this system excels. Ifl you have a prior version of the 1e DMG and the Monster Manual, there's not a huge amount of improvement here. You could just run OSE with the OSE AF Player's handbook and your old books without an issue, if you wanted to save a few bucks.
If you dumped your old B/X or 1e books already, or never had them, this is a fine way to go. Just be sure to get the OSE AF Player's Handbook at the same time.
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If you play D&D and ever thought:
- My group's PC's are never grounded so they always get away with murderhobo stunts and I rather they had a good in-game reason not too.
- I wonder how I can give the PCs reasonably quick and organic backstories that connect them together
- I wish I could put together engaging one-shots with very little effort
- I wish I could make magic a bit more mysterious and allow concepts like allowing PCs to use "true names" to defeat foes easier
- It would be great if the character classes skewed more towards YA fantasy classes
- I'd like for the rules to "get out of the way" but still provide a framework and support the story
If you have had any of these thoughts, you NEED this game!
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Dying Stylishly Games are an auto-buy for me. Everything about Emmy's products I've seen are great! Gardens of Ynn is no exception!
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Read-only review: Although the original rules SS&SS are amongst my favorite rules light OSR games, this addendum adds more crunch but not much fun. I'll be sticking with the original rules without this addendum
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