Love this game. The classes are so unique and still relatable. Do I want to be a robot made up smaller robots with a host of drones to do my bidding? Or maybe a gen-perfect human with my own personal powered armor. Nah, I'll play an Aqasoo Nova this time. Now on to the customization options. Innate healing? Hmm... Futuristic martial forms? HMM.... Unleashed psychic might?? HMM!!! Or combine all 3?? Sign me up. Then I get to snag an arsenal full of customizable weapons and armor? Sold.
Thanks to CotV, I've rediscovered the feeling of leveling up my first character again. Having played bunches of games that offer up barely a handful of options beyond the "obligatory", this book serves up tons of creative concepts that get my imagination running. And all packaged up and ready to be tweaked to my heart's content.
"But how does it play?" you might be asking...
The lightweight One Breath Combat system has the kind of crunch that keeps me making the choices and rolls I enjoy instead of tracking modifiers and conditions. It favors mobile, active tactics and risky gambles. Mix in rounds composed of mini turns and random initiative and you've got a recipe that keeps engagement levels high and combats rich and enjoyable.
This game makes me feel like a kid in a candy store and I haven't even started plotting the first campaign I'll run. Most games just don't hold my interest as a player, so I can't say enough about how much this game gets right. To top it all off, the opportunities the Neural Labyrinth concept offers for variety inside a single cohesive campaign is like the dessert I keep looking at, knowing that it's gonna taste sooo good once I finally land back in my usual seat on the other side of the screen.
Do yourself a favor and give Chronicles a spin.